GPU Global Illumination Renderer

It shouldn't be infinite. It stops when a maximum amount of photons in a given radius is collected.
 
Vadi said:
It shouldn't be infinite. It stops when a maximum amount of photons in a given radius is collected.

The author says
Parthenon doesn't have explicit termination of rendering. After the rendered image has gotten
enough quality, click "File - Save Image" to save the result.
so it has infinite rendering pass...
 
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