I have a question to people who know a fair bit of graphics. Modern graphics processors have unified shader units. Geforce 8 series, the Radeon HD 2x00 series, and Intel's G965 GMA X3000 has unified shader units.
Now I heard the execution units are scalar, meaning each of the execution units are able to only process 1 instruction per cycle, rather than vector units with previous GPUs.
How true is this statement??: http://techreport.com/articles.x/12195
"A typical pixel has four components (red, green, blue, and alpha), so the GMA X3000 can really only process two complete pixels per clock cycle."
2 pixels/s is based off the fact that GMA X3000 has 8 unified shader execution units.
(Please ignore the 16 ALU report on the X3000 and just answer this first. I'll get to that after)
Now I heard the execution units are scalar, meaning each of the execution units are able to only process 1 instruction per cycle, rather than vector units with previous GPUs.
How true is this statement??: http://techreport.com/articles.x/12195
"A typical pixel has four components (red, green, blue, and alpha), so the GMA X3000 can really only process two complete pixels per clock cycle."
2 pixels/s is based off the fact that GMA X3000 has 8 unified shader execution units.
(Please ignore the 16 ALU report on the X3000 and just answer this first. I'll get to that after)