i've assumed that most of the first's god of war's "in-game" cutscenes are just video files that were rendered off before hand using either a real-time cutscene engine or an animation program using real-time assets. the reasoning being to save players from the loading times that real-time cutscenes usually suffer from, or whatever other reason. however, when i first saw video of the gow2 demo, it seemed liked all cutscenes were running real-time. now that i'm playing said demo, aside from the obvious real-time portions, the cutscenes seem to have the same captured look of the first game's.
so i'm wondering if anyone knows one way or the other about either game's cutscenes.
so i'm wondering if anyone knows one way or the other about either game's cutscenes.