Its his opinion.persiannight said:You are kidding when you say the RE4 looks better than anything on XBOX right??? I'd rate DOA Ultimate, Halo 2 and Riddick above RE4 and I have the game.
I'd say MP looks better than both Halo games.
Its his opinion.persiannight said:You are kidding when you say the RE4 looks better than anything on XBOX right??? I'd rate DOA Ultimate, Halo 2 and Riddick above RE4 and I have the game.
Teasy, I said efficient console design. I said nothing about actual hardware going inside the console. Efficiency in a console doesn't have to be through ATI or embedded memory. You saying that MS took Nintendo's philosophy with Xenon is just like me saying Nintendo took SEGA's philsophy for gCN with Dreamcast. Efficiency through and throughout.
Gyration intends to be the first company to produce game controllers enhanced with gyroscopic motion-sensors, which have a tenfold performance increase over accelerometer tilt sensors and add the ability to sense yaw as well as pitch. A gyro-equipped, motion-sensing controller provides a natural method of game control that draws the player into the game and makes game play more enjoyable. The motion sensor can take the place of a typical thumb pressure pad allowing one-handed game play, or can be integrated into a two-handed controller to add a dimension to game playing not possible with traditional game controllers.
Nintendo will become an active investment partner by purchasing an undisclosed amount of Gyration stock. In exchange, Nintendo will gain access to Gyration research and development in the areas of motion-sensing and wireless RF technologies.
For example, I often stretch my neck from side to side during playing a game, the motion sensor device would understand that I want to look around a corner.
Teasy said:For example, I often stretch my neck from side to side during playing a game, the motion sensor device would understand that I want to look around a corner.
If the device works as it should that would just register by changing you're view just as it would in real life when you move you're head side to side.
I often stretch my neck from side to side during gameplay quite subconciously, when I do in fact want to look around a corner.rabidrabbit said:For example, I often stretch my neck from side to side during playing a game, the motion sensor device would understand that I want to look around a corner.
You are kidding when you say the RE4 looks better than anything on XBOX right??? I'd rate DOA Ultimate, Halo 2 and Riddick above RE4 and I have the game.
No bump mapping. I bet if the shadowing and lighting was dropped it could have had bump mapping, assuming the cube had enough memory for it. But what point is there in bump mapping without good lighting?
I don't think I've yet seen more than 3 or 4 light sources on screen at once.
Eagle-Vision said:Actually, there's reflective bump mapping in the game. It is used for some enemies and is most apparent on bosses. I could post pics (although they would be heavy spoilers)
Eagle-Vision said:You are kidding when you say the RE4 looks better than anything on XBOX right??? I'd rate DOA Ultimate, Halo 2 and Riddick above RE4 and I have the game.
RE4 > Any of those games.
No bump mapping. I bet if the shadowing and lighting was dropped it could have had bump mapping, assuming the cube had enough memory for it. But what point is there in bump mapping without good lighting?
Actually, there's reflective bump mapping in the game. It is used for some enemies and is most apparent on bosses. I could post pics (although they would be heavy spoilers)
I don't think I've yet seen more than 3 or 4 light sources on screen at once.
What about the villagers torches?