I just saw this feature mentioned in a couple of Splinter Cell 3 previews for use in the PS2 version. To quote gamespot:
"More importantly, a newly created technique, dubbed "geo texturing," has allowed Chaos Theory to mimic the normal mapping on the Xbox using a real-time 3D mesh that's textured on the fly. The end result is the same look as the Xbox's normal maps, done in real 3D, which doesn't tax the PS2 as much as traditional techniques would."
This vague explanation makes it sound like some kind of 3d texture, does anyone know what they are actually referring to?
"More importantly, a newly created technique, dubbed "geo texturing," has allowed Chaos Theory to mimic the normal mapping on the Xbox using a real-time 3D mesh that's textured on the fly. The end result is the same look as the Xbox's normal maps, done in real 3D, which doesn't tax the PS2 as much as traditional techniques would."
This vague explanation makes it sound like some kind of 3d texture, does anyone know what they are actually referring to?