http://www.tv-tokyo.co.jp/wbs/2005/08/26/movie/tt.ram (Realvideo from a TV news program)
http://www.tv-tokyo.co.jp/wbs/2005/08/26/toretama/tt.html (TV Tokyo page for this segment of the TV program)
This technology is called 'Motion Portrait' and developed by Sony-Kihara Research Center that designed Graphics Synthesizer for PS2. It generates realtime (30fps) 3D facial animation from a single 2D picture, and is possible on an ordinary PC (you don't have to have a massive render farm). As you see in the movie, you can add facial animation to anything including pineapples and anime characters. The researcher says in the movie its application to games is interesting, for example animating your face or an anime character face in a game. I think with CELL it's almost inevitable to see it in action in PS3 games.
A Japanese page in Sony-Kihara Research Center briefly mentions this Motion Portrait technology (http://www.sony-krc.co.jp/research_epl2.html). At the bottom of this page it shows its history of developing 3D CG hardware engines.
http://www.tv-tokyo.co.jp/wbs/2005/08/26/toretama/tt.html (TV Tokyo page for this segment of the TV program)
This technology is called 'Motion Portrait' and developed by Sony-Kihara Research Center that designed Graphics Synthesizer for PS2. It generates realtime (30fps) 3D facial animation from a single 2D picture, and is possible on an ordinary PC (you don't have to have a massive render farm). As you see in the movie, you can add facial animation to anything including pineapples and anime characters. The researcher says in the movie its application to games is interesting, for example animating your face or an anime character face in a game. I think with CELL it's almost inevitable to see it in action in PS3 games.
A Japanese page in Sony-Kihara Research Center briefly mentions this Motion Portrait technology (http://www.sony-krc.co.jp/research_epl2.html). At the bottom of this page it shows its history of developing 3D CG hardware engines.
It seems an OpenGL/ES-compliant 3D CG IP core (for mobile devices and automobiles) is their recent interest.1988 - Sony-Kihara Research Center was founded
1990 - Developed the world's fastest rendering engine (1.25 million poly/sec - 16 parallel processing)
1993 - Developed the graphics board for NEWS workstation (the world's first hardware Texture Mapping Engine for desktop computer)
1999 - Developed PlayStation 2 Graphics Synthesizer (the world's first Embedded DRAM Architecture, the world's fastest engine)
80 million PS2 shipped (at the end of 2004)
2003 - Developed Mobile Graphics Engine AGNES (ISSCC 2004) (the world's fastest per watt)
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