I read over some of the interview and it comes across like perhaps he hasn’t run production code yet; I’m unsure. It does sound like he may have had access to PS5 and not yet XSX.
anyway; we will know the truth in 6 months. DF does a better job in proving things imo; at least they do the basic ground work to test things. In this case Richard has done a good job with RDNA1 to showcase performance differences between CU vs Clocks. I can’t get a read on whether this engineer actually has hands on.
The guaranteed speed for XSX is 2.4GB/s.
MS did not provide an optimal number. Nor did they present the fastest number. They only provided the guaranteed number; which may also be their fastest number, this is likely the case. This was in alignment with choosing fixed clocks. And in alignment with showcasing their split pool memory. They left it out there transparently for developers to weigh in. They were bound to get some negative feedback from developers.
If enough developers cry enough; just do the simple thing and make the remaining 4 chips 2GB and be done with it (which I believe is the devkit setup)
anyway; we will know the truth in 6 months. DF does a better job in proving things imo; at least they do the basic ground work to test things. In this case Richard has done a good job with RDNA1 to showcase performance differences between CU vs Clocks. I can’t get a read on whether this engineer actually has hands on.
The guaranteed speed for XSX is 2.4GB/s.
MS did not provide an optimal number. Nor did they present the fastest number. They only provided the guaranteed number; which may also be their fastest number, this is likely the case. This was in alignment with choosing fixed clocks. And in alignment with showcasing their split pool memory. They left it out there transparently for developers to weigh in. They were bound to get some negative feedback from developers.
If enough developers cry enough; just do the simple thing and make the remaining 4 chips 2GB and be done with it (which I believe is the devkit setup)