Interesting notion. You'd need a save state for every level of the game. Take Uncharted - every episode is different assets which needs to be constructed into the game world. That could be 3 GBs of assets loaded assembled into 8 GBs of data with 2 GBs of render targets using Pie-In-The-Sky figures. If you create a starting snapshot of that system state, that'd be an extra 10+ GB of dumped RAM for every level. That's 22 chapters, so 200 GBs on top of the game data.Why not? If you can quickly resume in a few seconds. Why should the initial load of a console game be any different?
If games can quickly load from a save state then why not have a default save state as part of the install? The default save state is the beginning of the game.
Bloodborne was optimised because people complained, but generally speaking it's not as if anyone will refuse to buy a game while the load times are high. If it's easy changes to make, devs will adopt it themselves as ideas progress, but if it's a lot of work, it'll take time for the culture to change. There's already soooo much work to do developing a game, adding a few more luxuries is asking more than some devs can give.If next gen a game loads in 3 seconds and another loads in 30 that would be much more noticeable to the user so maybe loading will get more effort put into optimising it.
How come? If loads are gone, load times are gone. That's not going to eliminate lobby times and everybody's gears and skills taking time to transfer if one or more folks have a slow connection. But they're not load times.If there is an online component I don’t expect load times to just zap away.
Yea it’s just that. Lobby times will still be present. Slow connections etc.How come? If loads are gone, load times are gone. That's not going to eliminate lobby times and everybody's gears and skills taking time to transfer if one or more folks have a slow connection. But they're not load times.
Not waiting while gigabytes of map and textures is loading is going to be a significant enhancement. If everybody in your party has decent internet, it should be virtually zero loading times.Yea it’s just that. Lobby times will still be present. Slow connections etc. For single player games this will be a massive step up. For MP games removal of load times will be a big deal still. But it’s not going to go the same distance of impact as single player titles just because of the online sync
Then cross-platform multiplayer will be hated and rejected once again, everyone waiting for PC gamers to spend five minutes loading only to whip everyone's butts with KBM!
Then cross-platform multiplayer will be hated and rejected once again, everyone waiting for PC gamers to spend five minutes loading only to whip everyone's butts with KBM!
This explains a lot...
It's basically a hardware-cheat that's impossible to detect, you do have an advantage, but still, something is off with it. Yes you can adjust sensetivity, but it's abit like the usb mouse in red faction/HL1 on PS2.
Not necessarily. It could just mean more costs for cooling.
oh, the devs would have to be told ahead of time if there is throttling. That's easy to account for then for them. Problem solved. The only thing is that marketed numbers aren't translating to real game numbers. Just very good for loading for instance.I was more referring to where you said if a console that was hotter would have worse performance than the devs coded for.
Then they should guarantee the bandwidth if it's so trivial.
I'm pretty sure i'm going to buy PS5. (DLSS2.0 has sold me to go PC route for Xbox) If they never release more information, I'm going to wait for a revision to ensure all the issues are addressed by it. If the information is out there, I will look it over and perhaps just make a choice on price.
Yea it’s just that. Lobby times will still be present. Slow connections etc.
For single player games this will be a massive step up. For MP games removal of load times will be a big deal still. But it’s not going to go the same distance of impact as single player titles just because of the online sync
This was the actual scenario I was thinking about without talking about it LOL. Waiting for crucible is forevrrrrrFor MP it might even be extremely annoying at least for Cross generation/platform titles. In case of Destiny when I start a strike it happens a lot that I have to wait at some stupid transparent wall because I arrived faster(probably due X1X+SSD) than the other team members. Now imagine that scaled from XSX/PS5, PC to X1S/PS4 without SSD