So PS5 has boosts price of up to $449?PS5 boost/dynamic price
Xbox Series X locked $499
It feels like a repeat of last gen with the roles swapped. Sony is talking about audio like MS was talking about it last gen. Based on everything mentioned, I have doubts on how much customization either of them had compared to what AMD would provide by default.I am not knowledgeable on the subject as much, but in general it seems like the Series X has an edge on CPU frequency, GPU CU count and total TF, Memory Bandwidth whereas the PS5 has an edge on IO IO Throughput and unsure what Boost Mode means in the total performance.
On in all it is powerful but for someone like me it sounds like Series X has a clear edge but wonder what the real performance mean and if any of Sony's custom solutions minimize the gap enough.
We also have no idea about other aspects that make the graphics. Microsoft implemented a lot of enhancing goodies that Sony did not mention
we haven't seen MS's yet
Ah, so Sony are definitely spending more on the controller. That'll increase the system price.Yes we have. Should be the same or cheaper than the XB1 controllers.
If RT performance is tied to the CUs then, I would disagree with this. As Cerny says, perhaps very hard to fill more CUs and quite a few advantages of having a higher clock speed, but it may not be hard to fill CUs for RT at all.Pure speculation here.
Yup, very safe speculation here.
- Consoles will be comparably priced if not priced exactly the same.
- Multiplatform games will look and perform basically the same.
- XBSX will have a significant advantage WRT to BC support and enhanced graphics.
- Microsoft, if you have convincing ML HDR for Crimson Skies, I might just get your console. I'll end up regretting it (buying a console for just one game), but that's a big enough carrot that I might bite.
- PS5 will load games faster.
Regards,
SB
Gunna be hard to fill the smaller number of CUs too with the cut in memory bandwidth.If RT performance is tied to the CUs then, I would disagree with this. As Cerny says, perhaps very hard to fill more CUs and quite a few advantages of having a higher clock speed, but it may not be hard to fill CUs for RT at all.
If RT performance is tied to the CUs then, I would disagree with this. As Cerny says, perhaps very hard to fill more CUs and quite a few advantages of having a higher clock speed, but it may not be hard to fill CUs for RT at all.
I fully expect XSX to run at better resolution and/or frame rate for multiplat games.I fully expect 1st party developers to take full advantage of any differences. I don't expect multiplatform developers to do the same.
Regards,
SB
where did you get this idea?Sony is using chiplets in this, right?