DavidGraham
Veteran
This is a summary of all the game/performance features between GPU vendors, whether they are exclusive or mutual, whether they are driver level features or chip features. The thread will be used to track all the constant updates AMD and NVIDIA introduce to their drivers, suggestions and corrections are welcome.
AMD current exclusive features:
-Driver level full fledged overclocking utility through Radeon Wattman
-Control fan speed through Radeon Wattman
-Driver level monitoring of temp, fps, clocks, utilization in-game through Radeon Overlay
-Dynamically reduce power consumption through Radeon Chill
-Stream to wireless VR headsets through ReLive VR
NVIDIA current exclusive features:
-Add HBAO for dozens of older games through driver level AO integration
-Modify in game graphics by post process filters through FreeStyle
-Integrated Reshade functionality in the driver through FreeSytle
-Free roam camera inside games through Ansel
-Capture in game screenshots at resolution of up to 64K through Ansel Super Resolution
-Upscale in game screenshots at 8K resolution through Ansel AI UpScale
-Apply filters and greenscreen effect on in game screenshots through Ansel Filters
-Automatic capture of impressive in game moments through Highlights
-Ray Tracing for DirectX 12 and Vulkan games
-Upscale in game resolution using AI through DLSS
-Increase in game performance in both Vulkan and DirectX 12 through Variable Rate Shading
-Increase rendering quality in VR games through Variable Rate Super Sampling
-Increase performance of VR games through Multi-Res Shading
-Automatic Optimization of in game settings through Game Optimize
-Modify muted colors from the control panel through Digital Vibrance
-GameWorks effects, which include:
Mutual AMD and NVIDIA features:
-Integer Scaling:
Works better with AMD, as AMD supports all GPUs, while NVIDIA only offers it to select GPUs.
-Image Sharpening:
Works better with NVIDIA as NVIDIA supports all APIs and offers it on all GPUs, while AMD doesn't support all APIs or all GPUs.
-Super Resolution (downsampled resolution) thorugh AMD Virtual Super Resolution and NVIDIA Dynamic Super Resolution:
Works better with NVIDIA as NVIDIA supports up to 16K resolution, and gives the user the ability to control the sharpness of the downsampling, while AMD only supports 5K, and doesn't have a sharpness control.
-Low Latency response time through AMD Anti Lag and NVIDIA Ultra Low Latency:
Works equally well on both GPU vendors.
-Max Frame Rate Cap through AMD Frame Rate Target Control (FRTC) and NVIDIA Max Frame Rate:
Works better with NVIDIA, as NVIDIA supports a range of 20fps cap to 1000fps cap, while AMD only supports 30fps to 300fps.
-In game recording through AMD ReLive, and NVIDIA ShadowPlay:
Both are arguably equal in features and quality.
-Variable Refresh Rate through AMD FreeSync and NVIDIA G-Sync:
Works better with NVIDIA as NVIDIA supports almost all screen options (FreeSync, G-Sync, OLED), while AMD is only limited to FreeSync ones.
-Multi Monitor Gaming through AMD EyeFinity and NVIDIA Surround:
Works better on AMD as AMD supports mixed setup modes, while NVIDIA doesn't
AMD current exclusive features:
-Driver level full fledged overclocking utility through Radeon Wattman
-Control fan speed through Radeon Wattman
-Driver level monitoring of temp, fps, clocks, utilization in-game through Radeon Overlay
-Dynamically reduce power consumption through Radeon Chill
-Stream to wireless VR headsets through ReLive VR
NVIDIA current exclusive features:
-Add HBAO for dozens of older games through driver level AO integration
-Modify in game graphics by post process filters through FreeStyle
-Integrated Reshade functionality in the driver through FreeSytle
-Free roam camera inside games through Ansel
-Capture in game screenshots at resolution of up to 64K through Ansel Super Resolution
-Upscale in game screenshots at 8K resolution through Ansel AI UpScale
-Apply filters and greenscreen effect on in game screenshots through Ansel Filters
-Automatic capture of impressive in game moments through Highlights
-Ray Tracing for DirectX 12 and Vulkan games
-Upscale in game resolution using AI through DLSS
-Increase in game performance in both Vulkan and DirectX 12 through Variable Rate Shading
-Increase rendering quality in VR games through Variable Rate Super Sampling
-Increase performance of VR games through Multi-Res Shading
-Automatic Optimization of in game settings through Game Optimize
-Modify muted colors from the control panel through Digital Vibrance
-GameWorks effects, which include:
- GPU PhysX for dozens of games
- TXAA for dozens of games without TAA implementation
- HFTS shadows for a handful of games
- VXAO for a handful of games
- CUDA effects for a handful of games
Mutual AMD and NVIDIA features:
-Integer Scaling:
Works better with AMD, as AMD supports all GPUs, while NVIDIA only offers it to select GPUs.
-Image Sharpening:
Works better with NVIDIA as NVIDIA supports all APIs and offers it on all GPUs, while AMD doesn't support all APIs or all GPUs.
-Super Resolution (downsampled resolution) thorugh AMD Virtual Super Resolution and NVIDIA Dynamic Super Resolution:
Works better with NVIDIA as NVIDIA supports up to 16K resolution, and gives the user the ability to control the sharpness of the downsampling, while AMD only supports 5K, and doesn't have a sharpness control.
-Low Latency response time through AMD Anti Lag and NVIDIA Ultra Low Latency:
Works equally well on both GPU vendors.
-Max Frame Rate Cap through AMD Frame Rate Target Control (FRTC) and NVIDIA Max Frame Rate:
Works better with NVIDIA, as NVIDIA supports a range of 20fps cap to 1000fps cap, while AMD only supports 30fps to 300fps.
-In game recording through AMD ReLive, and NVIDIA ShadowPlay:
Both are arguably equal in features and quality.
-Variable Refresh Rate through AMD FreeSync and NVIDIA G-Sync:
Works better with NVIDIA as NVIDIA supports almost all screen options (FreeSync, G-Sync, OLED), while AMD is only limited to FreeSync ones.
-Multi Monitor Gaming through AMD EyeFinity and NVIDIA Surround:
Works better on AMD as AMD supports mixed setup modes, while NVIDIA doesn't
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