Well in those days, everything was 64-bit until nvidia brought out TNT with 128-bit. S3 (and others?) battled on with 64-bit and were reasonably close in performance (but still losers, of course) in that generation because Savage3D and Savage4 were very efficient cores. To compete everyone had to move to 128-bit despite the extra cost involved.
I imagine the same thing will happen here. I don't think there's such a thing as too much bandwidth.
I imagine the same thing will happen here. I don't think there's such a thing as too much bandwidth.