WRONTE: nVidia is claiming an effective 48Gb/s bandwidth and everyone has been assuming that its because of their 4:1 colour compression. remember much about Mojo? It was going to be based on gigapixel's defferred renderer. with the ability to cull TO (not with) a depth complexity of one then:
uncullable info (shader progs, geometry, etc) = UI
bandwidth = 16
avg depth complexity = 4
ineffeciency = %20 (?)
((16 - (.2 * 16)) * 4) - UI = effective bandwidth
(16 - 3.2) * 4 = effective bandwidth
12.8 * 4 = effective bandwidth
51.2 - UI = effective bandwidth
48 = estimated effective bandwidth