Gefoce 6600GT.

wzh100

Newcomer
i am a rookie, i want to know why nv43is too much faster then r3xx???
pipeline's problem????
my english is very bad,sorry.
 
wzh100 said:
i am a rookie, i want to know why nv43is too much faster then r3xx???
pipeline's problem????
my english is very bad,sorry.

From daves review the 6600gt is indeed faster than a 9800xt .

The 9800pro though is now selling for as low as 170$ and soon after the 6600gt and the x700xt come out i'm sure it will drop lower.

The 6600gt is a great card for the price. You really can't go wrong. However they wont really be avalible tll the middle of october if not a bit later. So its wise to see what the x700xt is like and how much it ends up costing and also to see how far the 9800pro drops in price.

IF you can get a refurbished 9800 for 125 or less (you can already get them for 150) or a new one for 150ish after the 6800gt launch that may be a good deal.
 
jvd said:
wzh100 said:
i am a rookie, i want to know why nv43is too much faster then r3xx???
pipeline's problem????
my english is very bad,sorry.

From daves review the 6600gt is indeed faster than a 9800xt .

The 9800pro though is now selling for as low as 170$ and soon after the 6600gt and the x700xt come out i'm sure it will drop lower.

The 6600gt is a great card for the price. You really can't go wrong. However they wont really be avalible tll the middle of october if not a bit later. So its wise to see what the x700xt is like and how much it ends up costing and also to see how far the 9800pro drops in price.

IF you can get a refurbished 9800 for 125 or less (you can already get them for 150) or a new one for 150ish after the 6800gt launch that may be a good deal.
thank you, i am using radeon 9800pro,i saw gf6600gt is quite nice,the pipeline's Efficiency is much more faster then r9800,if so ,i think r3xx is dx8 card ,it is no necessary for dx9,my 9800 is 199.
 
thank you, i am using radeon 9800pro,i saw gf6600gt is quite nice,the pipeline's Efficiency is much more faster then r9800,if so ,i think r3xx is dx8 card ,it is no necessary for dx9,my 9800 is 199.
I don't understand what your saying.

If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .

Also the r9800 is a dx 9 card just like the 6600gt. However the 6600gt is shader model 3.0 while the 9800 is shader model 2.0. But that should not be a problem for at least another 2 years .


Like i said if you already have a 9800pro the jump to the 6600gt and the x700xt are likely not worth the price . Unless you really need more performance for some reason.
 
If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .

hmmm... I would call 35-55% a good reason to upgrade considering the additional feature boost.
 
Hellbinder said:
If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .

hmmm... I would call 35-55% a good reason to upgrade considering the additional feature boost.

To spend another 200$ ? I don't really think so considering most of that comes from aa increases . And 35-55% can be as little as 2-5fps increase !
 
Um, jvd, I think he's asking why it's so much faster, not so much about buying one.

Anyway, as for the why, I'm not sure exactly. The most logical reason would be that the 6600 GT has quite a bit more fillrate (500MHz clock, 8 pipelines), and has enough memory bandwidth efficiency to make this fillrate its primary limiting factor in today's games.

Said another way, this card is one that is geared for shader performance. Since shader performance is now very important in games, it performs very well.
 
jvd said:
To spend another 200$ ? I don't really think so considering most of that comes from aa increases . And 35-55% can be as little as 2-5fps increase !

Hmmmm that reasoning would put his 9800 pro fps between 3 and 15 fps :oops: An even bigger reason to upgrade - but not to a 6600 though.
 
jvd said:
Hellbinder said:
If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .

hmmm... I would call 35-55% a good reason to upgrade considering the additional feature boost.

To spend another 200$ ? I don't really think so considering most of that comes from aa increases . And 35-55% can be as little as 2-5fps increase !
He could always sell his 9800P for the $125 you mentioned. I think 35-55% is worth $75, especially if the extra speed is the difference b/w occasionally jerky and smooth.
 
Chalnoth said:
Um, jvd, I think he's asking why it's so much faster, not so much about buying one.

Anyway, as for the why, I'm not sure exactly. The most logical reason would be that the 6600 GT has quite a bit more fillrate (500MHz clock, 8 pipelines), and has enough memory bandwidth efficiency to make this fillrate its primary limiting factor in today's games.

Said another way, this card is one that is geared for shader performance. Since shader performance is now very important in games, it performs very well.

na the 6600gt is 4x2 didn't u read the review ?!


As for selling the other card and buying the 6600gt or a x700xt i dunno i guess that way it wouldn't be a bad deal.

THough i'd say sel lthe card and spend 200ish and get a 6800non ultra.
 
jvd said:
na the 6600gt is 4x2 didn't u read the review ?!
It's not 4x2, jvd. It's 8x1 with a limit of four pixels outputted per clock. This means that in 99.999% of game scenarios, it will perform exactly like an 8x1 architecture. In the rest of the game scenarios it would be too memory bandwidth-limited anyway, so it's pointless to call it a 4x2 architecture. It's 8x1.
 
Chalnoth said:
jvd said:
na the 6600gt is 4x2 didn't u read the review ?!
It's not 4x2, jvd. It's 8x1 with a limit of four pixels outputted per clock. This means that in 99.999% of game scenarios, it will perform exactly like an 8x1 architecture. In the rest of the game scenarios it would be too memory bandwidth-limited anyway, so it's pointless to call it a 4x2 architecture. It's 8x1.
yet if game is fillrate limited (which I'm sure most are not), shouldn't it then act more like 4x2 chip since in the tests it acted in all but one fillrate test like 4x2 chip?
 
Chalnoth said:
jvd said:
na the 6600gt is 4x2 didn't u read the review ?!
It's not 4x2, jvd. It's 8x1 with a limit of four pixels outputted per clock. This means that in 99.999% of game scenarios, it will perform exactly like an 8x1 architecture. In the rest of the game scenarios it would be too memory bandwidth-limited anyway, so it's pointless to call it a 4x2 architecture. It's 8x1.

Its a 4x2 that pretends to be a 8x1 , whats the matter don't like me calling it what it is or something ?

Its grat if it performs exactly like a 8x1 architecture in 99.999% of the cases (Which could most likely be argued) but that doesn't stop it from being a 4x2 .
 
So...which is it?

Its grat if it performs exactly like a 8x1 architecture in 99.999% of the cases (Which could most likely be argued) but that doesn't stop it from being a 4x2 .
What does the '4' represent? Is it the number of ROPs? If so, then you must admit that the 5800 is 8x1. Is it the number of pixel pipelines? If so, then you must admit that the 6600 is 8x1. So which is it? You can't have it both ways.
 
It's neither, and therefore it's magic. What's with the semantic bullshit? It's not a 4x2, it's not an 8x1, it's something that can't accurately be described in terms that simple.
 
The Baron said:
It's neither, and therefore it's magic. What's with the semantic bullshit? It's not a 4x2, it's not an 8x1, it's something that can't accurately be described in terms that simple.
Is it a 6*1.333... or 5*1.6? :LOL:
 
Kaotik said:
yet if game is fillrate limited (which I'm sure most are not), shouldn't it then act more like 4x2 chip since in the tests it acted in all but one fillrate test like 4x2 chip?
There is a difference. A 4x2 architecture has texture units that are paired, and has only four pixel shader units.

The GeForce 6600 has eight pixel shader units, each with its own texture unit. This allows the card to perform like an eight pipeline card whenever no more than four pixels need be output in a single clock.

A true 4x2 architecture would instead also have performance problems with, say, three textures, or even any pixel shader programs that don't pair texture reads.

Whichever way you slice it, the GeForce 6600 can have eight pixels in-flight in parallel. It is only limited by output. Since few situations in games today do one shader operation and/or one texture or less, the 6600 is not at a disadvantage. Its only disadvantage is its 128-bit memory bus (which imposes the same limits, by the way).
 
The 6600GT is only marginally faster than a 9800XT so it likely wouldn’t be more than ~ 15-20% faster than a 9800pro. Wouldn’t be much of an upgrade.
 
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