wzh100 said:i am a rookie, i want to know why nv43is too much faster then r3xx???
pipeline's problem????
my english is very bad,sorry.
thank you, i am using radeon 9800pro,i saw gf6600gt is quite nice,the pipeline's Efficiency is much more faster then r9800,if so ,i think r3xx is dx8 card ,it is no necessary for dx9,my 9800 is 199.jvd said:wzh100 said:i am a rookie, i want to know why nv43is too much faster then r3xx???
pipeline's problem????
my english is very bad,sorry.
From daves review the 6600gt is indeed faster than a 9800xt .
The 9800pro though is now selling for as low as 170$ and soon after the 6600gt and the x700xt come out i'm sure it will drop lower.
The 6600gt is a great card for the price. You really can't go wrong. However they wont really be avalible tll the middle of october if not a bit later. So its wise to see what the x700xt is like and how much it ends up costing and also to see how far the 9800pro drops in price.
IF you can get a refurbished 9800 for 125 or less (you can already get them for 150) or a new one for 150ish after the 6800gt launch that may be a good deal.
I don't understand what your saying.thank you, i am using radeon 9800pro,i saw gf6600gt is quite nice,the pipeline's Efficiency is much more faster then r9800,if so ,i think r3xx is dx8 card ,it is no necessary for dx9,my 9800 is 199.
If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .
Hellbinder said:If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .
hmmm... I would call 35-55% a good reason to upgrade considering the additional feature boost.
jvd said:To spend another 200$ ? I don't really think so considering most of that comes from aa increases . And 35-55% can be as little as 2-5fps increase !
He could always sell his 9800P for the $125 you mentioned. I think 35-55% is worth $75, especially if the extra speed is the difference b/w occasionally jerky and smooth.jvd said:Hellbinder said:If you have a 9800pro then its not worth the upgrade to the 6600 gt. It is faster but not by that much, perhaps 35-55% on average .
hmmm... I would call 35-55% a good reason to upgrade considering the additional feature boost.
To spend another 200$ ? I don't really think so considering most of that comes from aa increases . And 35-55% can be as little as 2-5fps increase !
Chalnoth said:Um, jvd, I think he's asking why it's so much faster, not so much about buying one.
Anyway, as for the why, I'm not sure exactly. The most logical reason would be that the 6600 GT has quite a bit more fillrate (500MHz clock, 8 pipelines), and has enough memory bandwidth efficiency to make this fillrate its primary limiting factor in today's games.
Said another way, this card is one that is geared for shader performance. Since shader performance is now very important in games, it performs very well.
It's not 4x2, jvd. It's 8x1 with a limit of four pixels outputted per clock. This means that in 99.999% of game scenarios, it will perform exactly like an 8x1 architecture. In the rest of the game scenarios it would be too memory bandwidth-limited anyway, so it's pointless to call it a 4x2 architecture. It's 8x1.jvd said:na the 6600gt is 4x2 didn't u read the review ?!
yet if game is fillrate limited (which I'm sure most are not), shouldn't it then act more like 4x2 chip since in the tests it acted in all but one fillrate test like 4x2 chip?Chalnoth said:It's not 4x2, jvd. It's 8x1 with a limit of four pixels outputted per clock. This means that in 99.999% of game scenarios, it will perform exactly like an 8x1 architecture. In the rest of the game scenarios it would be too memory bandwidth-limited anyway, so it's pointless to call it a 4x2 architecture. It's 8x1.jvd said:na the 6600gt is 4x2 didn't u read the review ?!
Chalnoth said:It's not 4x2, jvd. It's 8x1 with a limit of four pixels outputted per clock. This means that in 99.999% of game scenarios, it will perform exactly like an 8x1 architecture. In the rest of the game scenarios it would be too memory bandwidth-limited anyway, so it's pointless to call it a 4x2 architecture. It's 8x1.jvd said:na the 6600gt is 4x2 didn't u read the review ?!
What does the '4' represent? Is it the number of ROPs? If so, then you must admit that the 5800 is 8x1. Is it the number of pixel pipelines? If so, then you must admit that the 6600 is 8x1. So which is it? You can't have it both ways.Its grat if it performs exactly like a 8x1 architecture in 99.999% of the cases (Which could most likely be argued) but that doesn't stop it from being a 4x2 .
Is it a 6*1.333... or 5*1.6?The Baron said:It's neither, and therefore it's magic. What's with the semantic bullshit? It's not a 4x2, it's not an 8x1, it's something that can't accurately be described in terms that simple.
Ok, thanks for the info. 8)The Baron said:No, it's an 80x.1.
There is a difference. A 4x2 architecture has texture units that are paired, and has only four pixel shader units.Kaotik said:yet if game is fillrate limited (which I'm sure most are not), shouldn't it then act more like 4x2 chip since in the tests it acted in all but one fillrate test like 4x2 chip?