Gears of War: Daytime Environment Pics (Very Nice!)

leaves can shine like that. Their surfaces can get pretty wax-like. Just wet the surface and shine a bright light on it.
 
this is a demo to show off the speed tree featuer. These aren't in game assests . We've seen real in game assets for gears of war with better texture trees .

This demo was to show how fast you can make the trees and place them

here is oblivion with speed tree

the-elder-scrolls-iv-oblivion-20050218015200213.jpg
 
I like that last one, the bark alone looks really good. I am with Mckmas8808 on the other ones. They look great, but there is this kind of shiny plasticky aspect to much of what I've seen of the GoW stuff. The tower in the background by the windmill looks totally plastic. And I agree the viny leaves are a touch too shiny. The trees/vegetation do look good superb though. As background, I think these shots kick butt.

But the sheen thing does have to go, there is just something fake/plasticky/toylike about UE3 despite how good it is that is bugging me, and it's hard for me to put a finger on it. Don't get me wrong, the shots I've seen are impressive, but I do think often they are just kind of "off". Better than sucky ass polygons on current gen stuff, but hey, while we're at it...

"The world's first art..." :D

psssssssssssssssssssssssssssssssss :devilish:

"The world's first art critic..."
 
Alstrong said:
leaves can shine like that. Their surfaces can get pretty wax-like. Just wet the surface and shine a bright light on it.
I'm not saying it can't, but by and large you don't see it much, and games are WAY more likely to toss in the "glimmer" than not. As well, in that particular shot it looks damn weird considering the overcast and stormy sky (they damn well better have an open patch in the direction of the sun, else they're REALLY screwball ;) ), and can also be very out of place in the surrounding grass and ground plants.

I'm just hoping we don't see a repeat through it of other trends in overdone graphical glitz we've seen elsewhere.
 
And our case has been made. jvd that last pic from Elders Scroll I think it is makes me want to cry. :cry: *whip tears from eyes* Its one of the prettiest scences that I have every seen so far. The trees are about 95% perfect in my eyes and look like they are made out of actual wood. They have that hard I dont want to punch it with my bare hand look.

The trees in the other shot didn't have that hard gritty real tree look. I feel like I can smell the wood in Elders Scroll. And that deer OMG. Like another poster has said 100% is not likely, but I don't need 100%. I like that 95% and it looks damn beautiful.

Maybe koldfuzion1 has a point. I like the art direction in GOW but it does have a shiny shine. But in this game because its kind of sci-fi, robots monster, future kinda look I like it. I think the shine is a good use for this game for what I have seen so far.

Now if for some reason the characters go off into a beautiful grass field hopefully they tone it down a bit. Hopefully others that use the Unreal engine don't automatically use the shiny shine.
 
As i said those are from the speed tree demo , its just to show how its done. Elder scrolls has that speed tree in it and this is the result of game assests
 
a friend who has been programming x360 games has been bragging about tree grfx to me 2. I ask 'awesome, how to evergreen and deciduous look'

he was like 'great, what are evergreen? well, great I sure of it'

lol. well i look forward to seeing it.
 
This tree X doesn't look as realistic as tree Y argument is stupid. Different games will look different understand???

Grow up its constructive critisim. Different do look different and some games get 10s in graphics while others get 6s. People are tired of the shiny shine. Its the same to me when people talk about good lighting on cars in racing games.
 
Well call me blind but i much prefer the GOW trees. They're not THAT shiny afterall, they're just set in very bright lighting situations and the image quality of those shots is much better than that pic jvd posted.

(that was to show that people see and prefer different things)
 
I like them both. I wasn't showing oblivion as a better example .I was showing that with in game art work it will mesh better . The oblivion trees fit with the rest of the scene . The speed tree demo trees wouldn't really fit in with the look .
 
I like them both. I wasn't showing oblivion as a better example .I was showing that with in game art work it will mesh better . The oblivion trees fit with the rest of the scene . The speed tree demo trees wouldn't really fit in with the look .

I understand what you guys are saying, I guess I just hate super shiny things that shouldn't be shiny. I can't help it, I hate too much shine. Tone it down and the speed tree demo would look perfect.
 
well mckmass take huxley for example . In the screen shots everything looks plasticky but if u look at the video game its greatly reduced
 
Mckmas, can you just tell me where exactly do you see all this shine in the UE3 shots?

Cause to me, they're just very bright, i seriously cannot see what you're bitching about. And i have good eyes. There definately is not a "plastic" looking specular map covering everything in those shots, which seems to be what you're nagging about.
 
Mckmas, can you just tell me where exactly do you see all this shine in the UE3 shots?

Cause to me, they're just very bright, i seriously cannot see what you're bitching about. And i have good eyes. There definately is not a "plastic" looking specular map covering everything in those shots, which seems to be what you're nagging about.

I'm not trying to sound bitchy about it but me and alot of other people don't like super bright or shiny graphics. This gen I can accept it I mean its the best we have. Next-gen the technology should make this almost a non issue. With HDR the lighting in games will be more realistic.

Not taking a shot at UE3 but look at Frame City Killers (i.e. FCK). This is probably more of a dev issue but the people are just to shiny.

fck1.jpg


fck4.jpg
 
Ooh FCK is looking better than ever. Love those multiple shadows. :oops:
Anyway they don't look shiny at all. Only the guy in the polyester suit looks shiny. ;)
 
There's definitely some wierd looking specular highlights on some people. How often you you see focussed light-spots on people's shoulder? But that's a shader thing and a fault with whoevers creating the materials for the objects (unless the UE engine automatically adds specular highlights whether you want them or not?)
 
See thats what I mean. Look at the lady with the pink shirt on. Her whole left arm is crazy shiny. And in the first pic a guy standing near a light pole right shoulder is lighting up. I hate it.
 
But in the future, everyone wears leather and other shiny fabric. Haven't you guys watched Demolition Man? :rolleyes:



;)
 
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