I'm not saying it can't, but by and large you don't see it much, and games are WAY more likely to toss in the "glimmer" than not. As well, in that particular shot it looks damn weird considering the overcast and stormy sky (they damn well better have an open patch in the direction of the sun, else they're REALLY screwball ), and can also be very out of place in the surrounding grass and ground plants.Alstrong said:leaves can shine like that. Their surfaces can get pretty wax-like. Just wet the surface and shine a bright light on it.
This tree X doesn't look as realistic as tree Y argument is stupid. Different games will look different understand???
I like them both. I wasn't showing oblivion as a better example .I was showing that with in game art work it will mesh better . The oblivion trees fit with the rest of the scene . The speed tree demo trees wouldn't really fit in with the look .
Mckmas, can you just tell me where exactly do you see all this shine in the UE3 shots?
Cause to me, they're just very bright, i seriously cannot see what you're bitching about. And i have good eyes. There definately is not a "plastic" looking specular map covering everything in those shots, which seems to be what you're nagging about.