Some (but not all) of the Game Informer article screens are now on their website
http://www.gameinformer.com/games/g.../2016/03/11/exclusive-screenshot-gallery.aspx
Huh. I dont mind 30 FPS at all. Cant tell the difference unless played back to back.
Nothing remarkable there but at least it doesn't look like a terrible mess like Halo 5 .edit: nvm they updated the site with full res screens
http://media1.gameinformer.com/file...hotgallery/originals/render_juvie_closeup.jpg
http://media1.gameinformer.com/file...tgallery/originals/render_execution_final.jpg
http://media1.gameinformer.com/file...hotgallery/originals/gameplay_vault_final.jpg
I like them colors
You should consider treating your ailment. A few sessions of expansion-pack-enhanced N64 games and you'll never complain about 30fps ever againYeah I no longer need to play them back to back to notice. Since everything I play now is 60 FPS, it's extremely painful if I have to try something at 30 fps. When I was still doing a lot of console gaming and hence a lot of 30 FPS gaming, I was used to it. So 60 FPS was just better, but I was used to 30 FPS so it was "OK". Now 60 FPS is normal for me, which means 30 FPS is just absolutely horrendous both visually and with regards to control.
But at least the good thing is that more and more console games are making their way to PC. Even if they are delayed, but that's cool because I still have a HUGE backlog of games from Steam sales that I haven't had a chance to play.
Regards,
SB
All GeoW games have HDR lighting.Really love the look of it, nice colors, nice lighting (finally get to see Gears in HDR), fantastic monster design, crispy iq, yeah so far so good.
No they don't, more like MDR.All GeoW games have HDR lighting.
Xbox One only I'm 99.99999% sure without googling.
Which it certainly needs to be, and will help it look better. At this point I think 360 ports are pretty thing of the past.
It does. But UE4 not natively supporting PS3 and Xbox 360 isn't a power issue, but rather a choice, because last-gen wasn't their focus. You can still use the engine to build a game for last-gen, you just have to implement all the necessary compiling stuff yourself.UE4 supports mobile phones if I am not mistaken
it looks to be realtime this time instead of baked like the previous titles.
FP10 might not be the highest precision available but it definately counts as HDR. Tonemapping is present also, as in any HDR-enabled game.No they don't, more like MDR.
* FP10 to be more precise, a far cry from FP16 and no tone mapping either.