I dont know if this already discussed ;
http://www.siliconera.com/index.php/2006/10/26/from-the-gears-of-war-hollywood-launch-party/
GOW , limit of Xbox360 ?
posts like this make me sad
I dont know if this already discussed ;
http://www.siliconera.com/index.php/2006/10/26/from-the-gears-of-war-hollywood-launch-party/
GOW , limit of Xbox360 ?
I'd accept that Gears is the limit of what UE3 can do on the 360 right now.I dont know if this already discussed ;
http://www.siliconera.com/index.php/2006/10/26/from-the-gears-of-war-hollywood-launch-party/
GOW , limit of Xbox360 ?
I hope that you kidding because this is only the 1/5 of the detail that the Markus armor has. I supose that you havent seen other details of his armor aside from the breast part. Check again some hi def videos with gameplay and notice the back side of his armor. As i said Dark Mes. is nowhere close to this in detail.
GOW , limit of Xbox360 ?
luv the spin, gonna haveto spin some of my game deficiences as positive things as wellOne thing Resistance: Fall of Man has that Gears doesn’t are large scale battles. Gears of War only has up to eight players on a map while Resistance has up to 40. “We tried making bigger battles and it just wasn’t fun. Forty person battles have to be time consuming you’re going to spend five minutes running for a thirty second gun fight. In Gears of War when you respawn and you’re fighting in seconds.†As soon as you’re on a map Gears throws you straight into action and the maps are small enough where you’re going to run in your enemy quickly.
luv the spin, gonna haveto spin some of my game deficiences as positive things as well
In Gears of War when you respawn and you’re fighting in seconds.†As soon as you’re on a map Gears throws you straight into action and the maps are small enough where you’re going to run in your enemy quickly.
to its.... current-what-we-know-what-we-can-do-at-the-moment-limits.
How many people here (tortured themselves to) download all the rar part files from megaupload.
It was well worth the amount of time spent on that cursed site. Might have been all in my head, but it certainly seemed much more impressive with the higher quality it was at.
I thought the only games cliffyb designed, besides the 2d games, was Unreal, Unreal tournament, and now Gears
all of the "bad games"(unreal2?) epic had he was not the designer
acert yes i do agree with your points, gameplay is king (but for this game technical limitations are the reason for the limitation of the players to 8)What is there to spin?
Player count is as much a function of technical limitations as it is gameplay. Just look at some basic factors:
- Player movement and mechanics: how fast can they move from point A to point B? Are they able to move quickly to reach cover? Can players jump, straif, crawl, go prone, sprint, climb, crouch, lean, etc and if so how long and to what benefit/detriment?