it's always been shipping on the 7th.
12th was "retail emergence day"
I have nothing against Epic or Cliffy, i like Cliffy frank cowboy style but please please keep him as the technical director and/or the storyboard director. Have someone else when it comes to artistic and creative visions for the sequal, the man just don't have it to think outisde the box.
I dont know if this already discussed ;
http://www.siliconera.com/index.php/2006/10/26/from-the-gears-of-war-hollywood-launch-party/
GOW , limit of Xbox360 ?
not
CliffyB is the Lead Designer of Gears.CliffyB has nothing to do with the art design, they have there own director for that
Yes with the difference that the area doesnt finish to the wallsZed said:not
depth looks ~80meters vs ~40 meters wide
hint, u can see the walls where the area finishes
comon im not even breaking a sweat
CliffyB is the Lead Designer of Gears
Saying that I'm sure CliffyB probably gives the nod or not to what goes in and what doesnt.
Overall Gears seems to have a similar active distance like Resistance (into the city) which is a very impressive thing if you think the graphic requirements of Gears.
true some of those look bigger ( wouldnt quite put it in the scale of resistence though )CliffyB is the Lead Designer of Gears.
Yes with the difference that the area doesnt finish to the walls
Have you seen this video ? What is behind is not background but part of this level. If you walk till the end and turn slightly left you will see another 80x150 distance.
i cant see what ppl rave about the graphics theyre using static lightmaps in gear of war ( the also are in resistence as well which is also terrible )
next gen has lightmaps?
its gonna be amusing to see which of the two games scores higher in gamerankings
Lightmaps also allow for GI shading for very realistic scenery. There's no alternative other than flat dynamic lighting which makes everything look computer generated and ruins convincing composition.thus u can see why i + others shake our heads when uninformed ppl say gears 'best graphics ever'
there is a reason more + more games are ditching the old fashioned lightmaps its mainly for the points i made, the only reason a game would be using lightmaps is it hasnt got the graphical performance ability to handle a unified solution.
it hasnt got the graphical performance ability to handle a unified solution.
thus u can see why i + others shake our heads when uninformed ppl say gears 'best graphics ever'