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PSP demos soon????GDC 2004: Sony Booth Report
Not a huge presence but could tomorrow bring more?
March 24, 2004 - As we walked through the 2004 Game Developers Conference in San Jose, California today, it became rather obvious that Sony's presence on the show floor was surprisingly light. And though the company's booth did boast appearances by Final Fantasy XI and Resident Evil Outbreak, it was the add-on peripheral EyeToy that took center stage. Or should we say, it was EyeToy: Groove. Easily the most popular software title at the show, the second installment of Eye Toy software was capturing so much attention that we actually saw miniature lines forming to get a chance to play it. We'll have full details, impressions, and movies of Groove later on in the afternoon.
Interestingly, several of Sony's overseas properties like SingStar (a karaoke program created by SCEE) and Mojib Ribbon (the sequel to Vib Ribbon were on display as well, but the Sony representatives we spoke with would not confirm whether or not any of these games would be coming to the States.
Other Sony technology being discussed and presented included the PS2 performance analyzer (a development tool used for system analysis), a few demonstrations of the HDD hard drive, various online connection exhibitions, and the new PS2 Debug LT; which is a start-up card that allows developers and artists to target debugging stations over an Ethernet connection.
"GDC is a casual atmosphere where we just want to show off a couple of things and do our part," said one Sony representative. "You can expect to see a whole lot more of what we're working on at E3."
But we may not have to wait that long; as there were a couple of rumors that suggested that Sony may have a little something more up its sleeve later tonight and tomorrow. The first juicy tidbit was the possibility that we may hear an update on the status of hush-hush NICO project from a key member of the original game's design team, while a second suggested that we could see some kind of visual representation for the upcoming portable gaming device, PSP. Whether or not that visual representation of the PSP would be hardware or software based, we do not know -- nor do we know if these prospects actually hold any water. But with our own personal anticipation for such revelations at a fevered high, you can bet that we'll keep you posted on any developments.