Epic Games Live Stream:
Demos:
Demos:
Ray Traced and running in real time on a single 2080Ti
Let me just repurpose this comment from another thread
Looks truly next gen, Dear lord everything in this video smacks around any rasterization demos I've seen. Now 1440p/30fps checker-boarding to 4k with this fidelity would be the benchmark for next gen graphics.
That's some glorious hyperbole.. Especially after Unity's Heretic demo...(or even Epic/Quixel's UE4.21 short..)Let me just repurpose this comment from another thread
Today, Quantic announced plans to bring its three latest games — Detroit, Beyond, and Heavy Rain — to Epic’s digital shop as timed exclusives for a year after launch. The move comes not long after Chinese internet giant NetEase invested in Quantic Dream with the goal of reaching a larger global audience. Both announcements represent a dramatic shift for the studio.
At its Unreal keynote at GDC today, Epic also announced a handful of other prominent developers that are launching on PC exclusively through its store, with incoming titles including The Outer Worlds, Control, and Afterparty.
Rebirth is 100% rasterized on UE4.21 (RT is only present as a preview in UE4.22 & up). But (and that's a big but) no one knows for sure if it's "rendered-in engine" or totally real time (like Troll & Heretic). You can't really trust "real-time cinematic" description unless you see the whole thing demoed in real-time in the editor (like done with Troll, Heretic, or last's years StarWars, Porsche, Book of the Dead etc).Little IMO. "Rebirth" impressed me more than "Troll". Wonder if quixel raytraced anything in this demo, if not then it confirms RTRT isn't necessarily some be all end all, still many other important things to solve in real time.
Not strictly gdc but there also this short UE demo from Embark guys from few weeks ago, didn't see it posted here. Supossedly targeted as production material for game.
https://vimeo.com/318171409
Yea, it's pure hyperbolic. I wasn't trying to antagonize a group of people with this commentary. Just trying to make sure it's noted that each demo and engine/feature is trying to showcase something different and it's important to see the demos for what they're trying to achieve and not what they aren't.That's some glorious hyperbole.. Especially after Unity's Heretic demo...(or even Epic/Quixel's UE4.21 short..)
Rebirth is 100% rasterized on UE4.21 (RT is only present as a preview in UE4.22 & up). But (and that's a big but) no one knows for sure if it's "rendered-in engine" or totally real time (like Troll & Heretic). You can't really trust "real-time cinematic" description unless you see the whole thing demoed in real-time in the editor (like done with Troll, Heretic, or last's years StarWars, Porsche, Book of the Dead etc).
Rebirth and Heretic look amazing. Such a shame consoles will not get anywhere close 2080Ti peformance, but artists will make do with whatever it is given to them.
Ha, well it does look pretty slick I'll give you that. In the end I think both have pros and cons in their respective visual output and sacrifices made. Variety is the spice of life right? Still think Rasterization gives you more overall tho and I'm definitely more impressed with Heretics.Let me just repurpose this comment from another thread
Fancy destruction incoming.
Somebody make a AAA Godzilla game using this stat!
Don't think Crackdown's art style matches with this.Crackdown 4?
Where is the Crytek RT demo? I haven't heard anything about it so far.