Ike Turner
Veteran
AFAIK Crytek wasn't present @ GDC. The plan was to share more info about their demo on their blog during or shortly after GDC. Maybe next week I guess.Where is the Crytek RT demo? I haven't heard anything about it so far.
AFAIK Crytek wasn't present @ GDC. The plan was to share more info about their demo on their blog during or shortly after GDC. Maybe next week I guess.Where is the Crytek RT demo? I haven't heard anything about it so far.
Where is the Crytek RT demo? I haven't heard anything about it so far.
So, Quixel says Rebirth it's running in real time on 1080ti. There are some shortcuts or less favorable frames when running in editor, namely some post process missing or lighting pass, but results are still preety good.
There ya go:Indeed. Like I said previously their whole PR (Quixel & Epic) was littered with factual lies to say the least (btw the original claim from Quixel was "it's rendered @ 4K/24fps on a single 1080ti"). Even this video is full of half-truths ("we never had to stop and wait for renders"..sure..that's why the meshes being added to the scenes don't have AO..it has to be baked..or why the lighting shown here doesn't look like the movie at all...) .
Anyways they had literally a week at GDC to show it running in real-time...they didn't. Anyways.. don't put too much stock into their claims.
Yup that's their big push since 2017. Same for Unity. En goal is to replace animation packages, final frame renderers, compositors and have it all done through UE/Unity. What Epic is doing with the Epic Store on PC (throwing its Fortnite/tencent money around) they have already been doing in the FX/Film/advertising industry for nearly 2 years by "moneyhating" the hell out of a lot of stuff.Is Unreal trying to compete in the tv/movie space?
I've noticed seeing some children's show that look like they have been rendered using a game engine such as UE or Unity.
yup, I'd swear I've seen ads or professional videos made by artists created with Unity.Yup that's their big push since 2017. Same for Unity. En goal is to replace animation packages, final frame renderers, compositors and have it all done through UE/Unity. What Epic is doing with the Epic Store on PC (throwing its Fortnite/tencent money around) they have already been doing in the FX/Film/advertising industry for nearly 2 years by "moneyhating" the hell out of a lot of stuff.