GDC 08: Tech of Uncharted

Awesome. Naughty Dog really is at the top of the PS3 game. Uncharted has been my favorite PS3 game so far. Can't wait for the sequel, hope they make the shooting mechanic a bit more complicated, it was a little too simple but still extremely fun in the first one. Some multiplayer would also be nice considering the main single player story really works best at around 12-15 gameplay hours. It's a movie style game so that length really does well for it. Also a bit more freeroaming and maybe some more physics based stuff would be nice like breakable vegetation and destructible environments. I must give them extreme *props*props*props* for a job well done!

Naughty Dog is the Factor 5 of Sony hardware, they know their hardware inside-out, except they make good games all the time (they ship one every year) and don't gloat. They are humble and down to earth.
 
Awesome. Naughty Dog really is at the top of the PS3 game. Uncharted has been my favorite PS3 game so far. Can't wait for the sequel, hope they make the shooting mechanic a bit more complicated, it was a little too simple but still extremely fun in the first one. Some multiplayer would also be nice considering the main single player story really works best at around 12-15 gameplay hours. It's a movie style game so that length really does well for it. Also a bit more freeroaming and maybe some more physics based stuff would be nice like breakable vegetation and destructible environments. I must give them extreme *props*props*props* for a job well done!

Naughty Dog is the Factor 5 of Sony hardware, they know their hardware inside-out, except they make good games all the time (they ship one every year) and don't gloat. They are humble and down to earth.

Uh, you're thinking about Insomniac.
 
Uh, you're thinking about Insomniac.

No I was thinking about Naughty Dog, and I was thinking of mentioning Insomniac and the great work they've done with Resistance (the second game looks fantastic!) and with Ratchet and Clank: Tools of Destruction, but I'm more impressed so far with Uncharted than with with Insomniac's PS3 offerings, however I like Insomniac's PS2 games more so than Naughty Dog's and their PS1 libraries are on par with one another. They are both great companies and I probably should've mentioned both lol.......The both have a great grasp of the PS3, I can't deny that. I liken them to be almost the same company at times being part of SCEA, but they wouldn't like that :p
 
No I was thinking about Naughty Dog, and I was thinking of mentioning Insomniac and the great work they've done with Resistance (the second game looks fantastic!) and with Ratchet and Clank: Tools of Destruction, but I'm more impressed so far with Uncharted than with with Insomniac's PS3 offerings, however I like Insomniac's PS2 games more so than Naughty Dog's and their PS1 libraries are on par with one another. They are both great companies and I probably should've mentioned both lol.......The both have a great grasp of the PS3, I can't deny that. I liken them to be almost the same company at times being part of SCEA, but they wouldn't like that :p

Well if you're not talking about Insomniac in that last sentence, then you're mistaken. Naughty Dog don't ship a game every year.
 
From Wikipedia :

Naughty Dog games
Code:
[B] Game Title                             US Release Date              Platform[/B]
Rings of Power                          August 31, 1991         Sega Mega Drive
Crash Bandicoot                         August 31, 1996         PlayStation
Crash Bandicoot 2: Cortex Strikes Back  October 31, 1997
Crash Bandicoot 3: Warped               October 31, 1998
Crash Team Racing                       October 10, 1999
Jak and Daxter: The Precursor Legacy    December 4, 2001        PlayStation 2
Jak II (Renegade)                       October 13, 2003
Jak 3                                   November 9, 2004
Jak X: Combat Racing                    October 18, 2005
Uncharted: Drake's Fortune              November 19, 2007       PlayStation 3
Insomniac games
Code:
[B]Game Title                           US Release Date          Platform[/B]
Disruptor                            November 20, 1996        PlayStation
Spyro the Dragon                     September 10, 1998
Spyro 2: Ripto's Rage!               November 2, 1999
Spyro: Year of the Dragon            October 11, 2000
Ratchet & Clank                      November 7, 2002         PlayStation 2
Ratchet & Clank: Going Commando      November 11, 2003
Ratchet & Clank: Up Your Arsenal     November 2, 2004
Ratchet: Deadlocked                  October 25, 2005
Resistance: Fall of Man              November 14, 2006        PlayStation 3
R&C Future: Tools of Destruction     October 30, 2007
 
From Wikipedia :

Naughty Dog games
Code:
[B] Game Title                             US Release Date              Platform[/B]
Rings of Power                          August 31, 1991         Sega Mega Drive
Crash Bandicoot                         August 31, 1996         PlayStation
Crash Bandicoot 2: Cortex Strikes Back  October 31, 1997
Crash Bandicoot 3: Warped               October 31, 1998
Crash Team Racing                       October 10, 1999
Jak and Daxter: The Precursor Legacy    December 4, 2001        PlayStation 2
Jak II (Renegade)                       October 13, 2003
Jak 3                                   November 9, 2004
Jak X: Combat Racing                    October 18, 2005
Uncharted: Drake's Fortune              November 19, 2007       PlayStation 3
Insomniac games

How could you have forgoten their best game !
1080603399-00.jpg

Way of the Warrior 1994 3DO


;)
 
From Wikipedia :

I rest my case? :oops: 50 % of ND's games are released after a 1 year period. Including Resistance 2, 80% of Insomniac's games are released after a 1 year period.

Since the PS2 40% of ND games have been released after a 1 year period, and 84% of Insomniac games have been released after a 1 year period.:LOL:
 
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I rest my case? :rolleyes::oops: 50 % of ND's games are released after a 1 year period. Including Resistance 2, 80% of Insomniac's games are released after a 1 year period.

Since the PS2 40% of ND games have been released after a 1 year period, and 84% of Insomniac games have been released after a 1 year period.:LOL:

First of all, I think Shifty was actually agreeing with you here. Or at the very least just trying to provide data for the claims made. So no need for roll eyes here.

Secondly and more importantly, that discussion is off-topic and not really a tech discussion. So let's concentrate on the actual point of interest, namely the tech behind Uncharted / the GDC talk about it.
 
Video from part of the presentation at GDC:

http://www.gametrailers.com/player/usermovies/180700.html

Seems to be from the very beginning, showing concept art and relationship to parts of the finished product. So, no tech info unfortunately, like in the OP article. Maybe who filmed this will post more stuff at GT...

Easily the most amazing thing about that is the adaptive animation. (1:55 into the video.)
At first it rubs me as a gamer than the character does things without my aide.
It is like I am no longer control the character and have to tolerate annoying actions.

However from a cinematic or processing perspective it is simply amazing.
You retail full control without measurable hindrance to your movements or actions.
In the end the game and character behavior is much more immersing.
I never complained about this with the first Prince of Persia on the PC.
In fact the "WooOoah!?" balance moments and fingertip pullups amazed and entertained me.

This is a wonderful change from the character types we have gotten used to.
"I am a robot. I have a jogging animation that travel in the direction you point."

SPU animation blending is awesome. http://www.youtube.com/watch?v=jOx2jeiFhls
 
First of all, I think Shifty was actually agreeing with you here. Or at the very least just trying to provide data for the claims made. So no need for roll eyes here.

Secondly and more importantly, that discussion is off-topic and not really a tech discussion. So let's concentrate on the actual point of interest, namely the tech behind Uncharted / the GDC talk about it.

Misuse of smiley's? I was meant to look embarrassed....since there were quite a few games with 1 year intervals for ND. I don't look at the names of the smilies, I look at how they emote to me :/ Just wanted to correct something that annoys Insomniacs and Dogs - being mistaken for one another.
 
Easily the most amazing thing about that is the adaptive animation. (1:55 into the video.)
At first it rubs me as a gamer than the character does things without my aide.
It is like I am no longer control the character and have to tolerate annoying actions.

However from a cinematic or processing perspective it is simply amazing.
You retail full control without measurable hindrance to your movements or actions.
In the end the game and character behavior is much more immersing.
I never complained about this with the first Prince of Persia on the PC.
In fact the "WooOoah!?" balance moments and fingertip pullups amazed and entertained me.

This is a wonderful change from the character types we have gotten used to.
"I am a robot. I have a jogging animation that travel in the direction you point."

SPU animation blending is awesome. http://www.youtube.com/watch?v=jOx2jeiFhls

Yeah Id love more of that animation in the game, and to get that connection between character and environment stronger than it was (remove the sliding)

Oh and the water - I think they want that in the next game. Still the best looking water on a console anyway.
 
Wow funny how big a deal you guys made of the ship a game every year comment. I wasn't being exact or anything, more of an approximation.............lol you guys here............I was about correct anyways, I know my videogame software thank you very much :D

But back to topic I do hope the water tech they showed off in tech demos goes into the next game, I do understand why they didn't use it this time around: the type of fluid calculation they were showing off was in quite and idle, calm piece of water, not like the streams and water falls, etc, that the first game has, there were no standing pools of water, they were all flowing, therefore that fluid dynamics model wouldn't look so accurate I wouldn't think. Considering they were using about only 30 percent of the SPUs capabilities, I'm pretty sure we'll see alot more in the sequel. I imagine possibly normalized breakable environments (not just breakable vegetation in that one chase level), probably ambient occlusion, and of course better fluid physics, and if need be soft body physics. Could be a good engine for licensing if they made documentation on it............but then again I'm sure they like to keep their stuff secret too ;)
 
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Misuse of smiley's? I was meant to look embarrassed...
I understood that. Still, you didn't conform to international conventions, specifically in accordance with IEEE 40113 Application of Pictographic Emotional Guidance in Embedded Text Formats. I suggest you enrol with a local college for their Internet Communications Primer course (check it's properly ratified). Or just buy an online diploma from the University of Phoenix...

I think the animation has done wonders for this game, creating an immersion that's subconscious but very strong. The connection the player (or viewer) has with the game is that much deeper regardless of gameplay mechanics. It's a fantastic start to more emotive games.
 
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