Awesome. Naughty Dog really is at the top of the PS3 game. Uncharted has been my favorite PS3 game so far. Can't wait for the sequel, hope they make the shooting mechanic a bit more complicated, it was a little too simple but still extremely fun in the first one. Some multiplayer would also be nice considering the main single player story really works best at around 12-15 gameplay hours. It's a movie style game so that length really does well for it. Also a bit more freeroaming and maybe some more physics based stuff would be nice like breakable vegetation and destructible environments. I must give them extreme *props*props*props* for a job well done!
Naughty Dog is the Factor 5 of Sony hardware, they know their hardware inside-out, except they make good games all the time (they ship one every year) and don't gloat. They are humble and down to earth.
xemu.blogharbor.com said:SPUS: lots of stuff. Scene traversal, water, decompression, particles, etc. Using only 30% of SPUs.
Is that accurate?
Uh, you're thinking about Insomniac.
No I was thinking about Naughty Dog, and I was thinking of mentioning Insomniac and the great work they've done with Resistance (the second game looks fantastic!) and with Ratchet and Clank: Tools of Destruction, but I'm more impressed so far with Uncharted than with with Insomniac's PS3 offerings, however I like Insomniac's PS2 games more so than Naughty Dog's and their PS1 libraries are on par with one another. They are both great companies and I probably should've mentioned both lol.......The both have a great grasp of the PS3, I can't deny that. I liken them to be almost the same company at times being part of SCEA, but they wouldn't like that
[B] Game Title US Release Date Platform[/B]
Rings of Power August 31, 1991 Sega Mega Drive
Crash Bandicoot August 31, 1996 PlayStation
Crash Bandicoot 2: Cortex Strikes Back October 31, 1997
Crash Bandicoot 3: Warped October 31, 1998
Crash Team Racing October 10, 1999
Jak and Daxter: The Precursor Legacy December 4, 2001 PlayStation 2
Jak II (Renegade) October 13, 2003
Jak 3 November 9, 2004
Jak X: Combat Racing October 18, 2005
Uncharted: Drake's Fortune November 19, 2007 PlayStation 3
[B]Game Title US Release Date Platform[/B]
Disruptor November 20, 1996 PlayStation
Spyro the Dragon September 10, 1998
Spyro 2: Ripto's Rage! November 2, 1999
Spyro: Year of the Dragon October 11, 2000
Ratchet & Clank November 7, 2002 PlayStation 2
Ratchet & Clank: Going Commando November 11, 2003
Ratchet & Clank: Up Your Arsenal November 2, 2004
Ratchet: Deadlocked October 25, 2005
Resistance: Fall of Man November 14, 2006 PlayStation 3
R&C Future: Tools of Destruction October 30, 2007
From Wikipedia :
Naughty Dog games
Insomniac gamesCode:[B] Game Title US Release Date Platform[/B] Rings of Power August 31, 1991 Sega Mega Drive Crash Bandicoot August 31, 1996 PlayStation Crash Bandicoot 2: Cortex Strikes Back October 31, 1997 Crash Bandicoot 3: Warped October 31, 1998 Crash Team Racing October 10, 1999 Jak and Daxter: The Precursor Legacy December 4, 2001 PlayStation 2 Jak II (Renegade) October 13, 2003 Jak 3 November 9, 2004 Jak X: Combat Racing October 18, 2005 Uncharted: Drake's Fortune November 19, 2007 PlayStation 3
From Wikipedia :
I rest my case? 50 % of ND's games are released after a 1 year period. Including Resistance 2, 80% of Insomniac's games are released after a 1 year period.
Since the PS2 40% of ND games have been released after a 1 year period, and 84% of Insomniac games have been released after a 1 year period.
I just posted numbers, neither in agreement or disagreement with anyone. Just thought facts would be nice for people to then interpret...Or at the very least just trying to provide data for the claims made.
http://www.gametrailers.com/player/usermovies/180700.html?playlist=featured
Some moving suff to go with it.Nice work on dynamic water (not in the game).
Video from part of the presentation at GDC:
http://www.gametrailers.com/player/usermovies/180700.html
Seems to be from the very beginning, showing concept art and relationship to parts of the finished product. So, no tech info unfortunately, like in the OP article. Maybe who filmed this will post more stuff at GT...
First of all, I think Shifty was actually agreeing with you here. Or at the very least just trying to provide data for the claims made. So no need for roll eyes here.
Secondly and more importantly, that discussion is off-topic and not really a tech discussion. So let's concentrate on the actual point of interest, namely the tech behind Uncharted / the GDC talk about it.
Easily the most amazing thing about that is the adaptive animation. (1:55 into the video.)
At first it rubs me as a gamer than the character does things without my aide.
It is like I am no longer control the character and have to tolerate annoying actions.
However from a cinematic or processing perspective it is simply amazing.
You retail full control without measurable hindrance to your movements or actions.
In the end the game and character behavior is much more immersing.
I never complained about this with the first Prince of Persia on the PC.
In fact the "WooOoah!?" balance moments and fingertip pullups amazed and entertained me.
This is a wonderful change from the character types we have gotten used to.
"I am a robot. I have a jogging animation that travel in the direction you point."
SPU animation blending is awesome. http://www.youtube.com/watch?v=jOx2jeiFhls
I understood that. Still, you didn't conform to international conventions, specifically in accordance with IEEE 40113 Application of Pictographic Emotional Guidance in Embedded Text Formats. I suggest you enrol with a local college for their Internet Communications Primer course (check it's properly ratified). Or just buy an online diploma from the University of Phoenix...Misuse of smiley's? I was meant to look embarrassed...