Well, after finally trying out some GCN games extensively, and comparing their graphics to my PS2, I have been noticing quite a few things (Note that this criticism comes after testing them on a "normal" TV, not a HDTV at all, I´m also no engineer either).
One of the things I have noticed if that even GCN´s best looking game, Metroid Prime, looks too blurry, especially compared to the output of the PS2. I assume that that is a direct effect of GCN´s flicker filter being applied, since Tekken 4 on PS2 has a feature I think is very similar to it.
I appreciatte that the effect of jaggies is minimized, but I´m somewhat bothered by how every object on-screen fails to really stand out. Just to compare, I connected the PS2 and inserted FFX and MGS2. The difference in the sharpness of the output is very evident, and personally I found myself preferring slightly more jaggies but getting a sharper output.
Another thing I noticed in Metroid Prime, (and I´d like to know if more games suffer from this), is that textures in general, as varied as they can be, look very blurry in the entire image, but get sharper as you get close to them. Problem is, that this happens 5 meters away from your position, so at least I found it to be very annoying not having a "stable" texture, but rather constantly switching from low quality to a good quality texture.
Is the above the effect of texture compression, trilinear filtering, or anything of the sort? What do you guys think?
One of the things I have noticed if that even GCN´s best looking game, Metroid Prime, looks too blurry, especially compared to the output of the PS2. I assume that that is a direct effect of GCN´s flicker filter being applied, since Tekken 4 on PS2 has a feature I think is very similar to it.
I appreciatte that the effect of jaggies is minimized, but I´m somewhat bothered by how every object on-screen fails to really stand out. Just to compare, I connected the PS2 and inserted FFX and MGS2. The difference in the sharpness of the output is very evident, and personally I found myself preferring slightly more jaggies but getting a sharper output.
Another thing I noticed in Metroid Prime, (and I´d like to know if more games suffer from this), is that textures in general, as varied as they can be, look very blurry in the entire image, but get sharper as you get close to them. Problem is, that this happens 5 meters away from your position, so at least I found it to be very annoying not having a "stable" texture, but rather constantly switching from low quality to a good quality texture.
Is the above the effect of texture compression, trilinear filtering, or anything of the sort? What do you guys think?