I don't believe that is true at all, even in RDNA2 optimisd implementation like RE8, RDNA2 takes a bigger hit.
We've had many console optimised RT implementations, Doom Eternal, Call of Duty Cold War, Watch Dogs Legion, The Medium .. and RDNA2 still falls behind Turing.
Not to mention, once you start increasing the complexity of RT, or use multiple RT effects, the gap gets wider.
Wrong metric, you don't compare based on price, which is arbitrary and subject to the competitive landscape in it's respective time. You compare based on technical specs. The 6700XT is a 3070ish level GPU, the fact it crashed behind a 2070S in the light RT workload that Doom Eternal uses is telling enough, same for the 6800. The 6800XT is barely faster than 3060Ti, the 6900XT is either equal to 2080Ti or barely faster. That Is just pathetic scaling.
You don't have console implementation on PC because it uses DXR. And I am not sure devs will use the flexibility they have on consoles if they need to create two RT system one for consoles and one for PC. On consoles you have standard BVH solution too and I would not be surprised if all devs use this for the moment and maybe forever because they need to release games on PC.
I am not sure Sony studios will use this flexibility if they need to release titles one day on PC. Every consoles titles will release one day on PC.