Grimmstar is also getting RTX support.A space combat simulator, Starfighter Inc. from the developers of Crysis and Star Wars: X-Wing will use ray tracing.
GI is really early in UE, so it should be getting quite bit better before release.
Grimmstar is also getting RTX support.A space combat simulator, Starfighter Inc. from the developers of Crysis and Star Wars: X-Wing will use ray tracing.
A little off-topic, but they should try to use a higher value for the water reflection refresh update. The low value is a little distracting, since it feels like the water is covered by some kind of film when you move through it.
Grimmstar is also getting RTX support.
GI is really early in UE, so it should be getting quite bit better before release.
No, I can clearly see it's the refresh rate on water and it doesn't match the video artefacts.Looks like video compression artifacts to me. I can see them all over the place. The bitrate leaves something to be desired.
https://blogs.nvidia.com/blog/2019/06/03/nvidia-rtx-indie-spotlight-gaming/Stay in the Light uses ray tracing as part of the core gameplay, not just for eye-candy.
It’s used for shadows, a critical component for setting the mode in any horror scenario.
It’s also used for reflections, usually from one of the critical tools you have to aid your survival, the mirror. The mirror reflects things behind you with pixel-perfect accuracy. So you can keep an eye out for Him as you make your way through the dungeon.
NVIDIA now confirmed they are partnering up with IW to integrate RTX graphics and Variable Rate Shading into Modern Warfare, among other NVIDIA tech.i'm expecting to see RT graphics as per my original post, that was thrown off from reading off-hand unconfirmed stuff on ERA.
Now, we’re partnering once again, to bring DXR real-time ray tracing to the newly-announced Watch Dogs®: Legion, which is set in a photorealistic near-future London.
“Ubisoft goes to painstaking lengths to recreate the cities featured in their games, and ray tracing will add a whole depth to the new look and feel of the London-based Watch Dogs: Legion,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “NVIDIA’s history of helping with Watch Dogs goes back to the beginning of the franchise, and we are ready to wow PC gamers once again with ray tracing in Watch Dogs: Legion.”
This is a cool question - I think it is impossible though if I understand how DXR VKRT works? The latter thing you say makes the most snese as the best possibility.Curious if any of these RTX implementations are tracing into parallax map style materials that have a height/offset map component. Or maybe they could even pre-calculate such a height map from normal maps and trace against that.
Pretty sure you can write custom intersection routines in DXR, so basically you could do something like that.Curious if any of these RTX implementations are tracing into parallax map style materials that have a height/offset map component. Or maybe they could even pre-calculate such a height map from normal maps and trace against that.
Cyberpunk is to have RTX DXR, already working in the E3 demo, screenshots inside.
https://www.nvidia.com/en-us/geforce/news/e3-2019-blockbusters-add-real-time-ray-tracing/
That first screenshot doesn’t look like RTX is on. That floor is a (not very good) cube map, evident from the fact that the reflection isn’t actually working the way it should with RTX.
Are they using RTX for reflections or something else? From the 2nd pic it looks like they are.
“Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,” said Adam Badowski, Head of Studio, CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.”
No RTX reflections yet.That’s what was confusing. The second screen looks like proper reflections, but the first one is definitely a cube map.
https://www.pcgamesn.com/cyberpunk-2077/rtx-first-impression-nvidia-ray-tracingCyberpunk 2077 is so far fitted with ray traced ambient occlusion and diffused illumination.
Glad to see that I wasn't hallucinating. As a matter of fact I'm betting that those are literally regular Cyberpunk 2077 screenshots as they look 110% identical to all other screenshots released and marketing just couldn't get assed about it and didn't bother sourcing/taking screenshots of the RTX build which is "understandable" given that 99% of the general public is clueless or Cyberpunk's RTX implementation is the biggest nothing burger ever..No RTX reflections yet.
https://www.pcgamesn.com/cyberpunk-2077/rtx-first-impression-nvidia-ray-tracing
Yeah to put if out there - it definitely is not the case. And I think PCGN has some slightly incorrect information / wording there?Cyberpunk's RTX implementation is the biggest nothing burger ever..