SMSRender Team
I'm starting to wonder if gaming review sites (their journalists) are doing a disservice when they don't understand a particular technique/effect/render being done... and make poor assumptions and judgment calls that can lead to false information being spread and potential harm to sales.
Should gaming review sites (their journalists) be held accountable for poor information or the lack of knowledge on a particular subject?
Or
Should gaming review sites hold-off on technical jargon if they have no understanding of it?
We commented on the original article because there were factual errors and also because Ian (the CEO) wanted to respond after internal commentary by our community over at WMD.
Some of the errors we highlighted were:
- You stated that the game was using FXAA when it uses EQAA
- You stated that PS4 was using object based motion-blur when it does not - the motion-blur is the same between PS4/XB1. (The additional PS4 temporal AA step is not object based blur!)
- We stated that high numbers of AI could cause CPU bound scenario's on XB1 and we used the 7th core to eliminate these cases. This is somewhat acknowledged in your updated article.
- We also stated that tracks that had water elements (approximately 35% of the game e.g. Azure Coast, Circuit etc) had a significant optimisation with screen space reflections gaining >20% performance. This performance improvement is not reflected in your update.
- We've gone over here how our tracks are layered with different levels of Anisotropy. If there's more general feedback that we need to improve here, we will. *EDIT* I see there may be some confirmations of the white lines mentioned now in some cross posts.
As a graphics programmer with around 20+ years of AAA development I would not dream of making the sort 'concrete' analysis you do without using a GPU debugger - static image analysis is easy to get wrong, because it provides only limited information. It would make for vastly more accurate and interesting Journalism if you could use 1st Party tools to do a more in-depth analysis, don't you agree?
I'm starting to wonder if gaming review sites (their journalists) are doing a disservice when they don't understand a particular technique/effect/render being done... and make poor assumptions and judgment calls that can lead to false information being spread and potential harm to sales.
Should gaming review sites (their journalists) be held accountable for poor information or the lack of knowledge on a particular subject?
Or
Should gaming review sites hold-off on technical jargon if they have no understanding of it?