Have they just not been released? I'm particularly interested in *gasp* the graphics portion. Abstracts
I realize they mention their release in mid-september... but... ack.. I'm impatient.
- Picture Perfect: Gamma through the Rendering Pipeline
- Xbox 360 GPU Utilization: Past, Present, and Future
- GPU Font/Vector Rendering and Approximating Catmull-Clark Subdivision Surfaces with Bicubic Patches
- GPU Data Structures and Advanced Lighting: State-of-the-Art Techniques from Microsoft Research
- From the Trenches: Xbox 360 Development War Stories
- Performance Considerations for Graphics on Windows
- Windows to Reality: Getting the Most out of Direct3D 10 Graphics in Your Games
- Mapping the Dark Corners: Creating a Flexible Framework for Dynamic Shadowing
- Windows Vista Graphics Development Drilldown: Direct3D 10 and 10.1
- Xbox 360 GPU Performance Update
- Advanced Xbox 360 Graphics Techniques Using Command Buffers and Predicated Tiling
- Graphics Futures: Direct3D 11 and Beyond
I realize they mention their release in mid-september... but... ack.. I'm impatient.