Let's not bring any game systems names into this discussion, but rather discuss "your opinion or thoughts" on how game parity effects the bottom line ($$$) and the end-user experience.
I personally believe game developers should bring the best experience "when possible" on any system... if it doesn't effect their overall budget. Game development shouldn't be strong-armed by console developers and fan-base fanatics... It should be based around the game developers needs... and if the system of choice fits that scope, so let it be!
If the bottom line ($$$) for most multi-platform developers would be to get their wares across as many platforms as they can, without any noise and downgrade purposely for parity... IMHO, that's not pushing the industry forward, that's crippling it.
Your thoughts?
I personally believe game developers should bring the best experience "when possible" on any system... if it doesn't effect their overall budget. Game development shouldn't be strong-armed by console developers and fan-base fanatics... It should be based around the game developers needs... and if the system of choice fits that scope, so let it be!
If the bottom line ($$$) for most multi-platform developers would be to get their wares across as many platforms as they can, without any noise and downgrade purposely for parity... IMHO, that's not pushing the industry forward, that's crippling it.
Your thoughts?