Gamasutra interviewed a bunch of industry pro's and asked them which system they would be buying.
http://www.gamasutra.com/features/20061117/qotw_03.shtml
http://www.gamasutra.com/features/20061117/qotw_03.shtml
Anonymous said:If Sony will take out BluRay player, drop the price to $300 point, and have a lot of good exclusive games, I could change my mind and buy PS3 as well - but it's unlikely.
One of the ironic things about becoming a game developer has been the substantial shift in my game playing habits. Largely I think that this is due to time constraints, but also it has to do with a refinement of taste - the more I work on game titles and the more I research game design, the less I am able to tolerate tedious or time-wasting gameplay. I find games that advertise their long gameplay to actually be undercutting the likelihood that I'll buy them. I've played too many cookie-cutter games where boring encounters and combats with uncompelling gameplay models are shoved in your face for hour after hour, completely burying whatever interesting gameplay or story the game might have had in a torrent of boring repetition. This is supposed to be a selling point?
I've found that my tastes have evolved similarly. I just can't tolerate filler anymore. I NEVER thought I'd hear myself say this, but I'll take 8 hours fighting for my life in Gears of War over 45 hours of running around in sewers and tombs, killing the same monsters over and over in Final Fantasy XII (and yes, I own both).
I really want reviews after 3 months with Wii. I can't help thinking of things like Furbies! It may prove popular as it's different, but has it got staying power?
I'm also intrigued why all these people are saying they love Wii's innovative controls, yet there weren't many innovatively controlled games last gen. No-one really tried to do much different with the standard controller, or incorporate Eyetoy in some ways. It gives an impression of perpetually disgruntled developers writing games they don't want to to the publiushers specifications, wanting to innovate and instead regurgitating the same tired ideas.
youve gotta take a most of these comments with a grain of salt
(ive read one by some game company president not buying a ps3 cause he couldnt afford it!!, um so how many hundreds of thousands do u make a year, not to mention its something directly related with what u do for a living! sure i can understand not spending $600 on a lawnmower )
the reason for the overpriced comments are due to they want the ps3 to be as cheap as possible, so more ppl will buy them, more consumers == more ppl that buy their games
I really want reviews after 3 months with Wii. I can't help thinking of things like Furbies! It may prove popular as it's different, but has it got staying power?
I guess than when you play some FPS with the gamepad, you did never think "if only i had something better suited controls to play this".. or did you ?
I've always said this. I've been a long-time doubter in the potential of Wii's Wiimote to hold people's attention past the novelty factor.
I didn't realize the controllers strengths were already determined and set in stone. That's part of it I'm sure but time and developers will determine what works and what doesn't.However, it's key strength and the reason everyone's excited is in unconventional games, and it's only these unconventional games with lots of arm waving that I'm doubting.
Not the only solution but depending on what you are looking for the Wii controls could be better and isn't that the point.More conventional games that have sedate controls but are still motion senstive sound great...but then Wii isn't the only solution for that.
So you're saying these dev quotes are all keen to play conventional games just like they've been playing for the past ten years, only with a pointer? Every positive remark about Wii's controller is about having new gaming ideas. If all we were getting were the same games with the same interfaces (conventional) there'd be no Wii buzz!However, it's key strength and the reason everyone's excited is in unconventional games, and it's only these unconventional games with lots of arm waving that I'm doubting.
I didn't realize the controllers strengths were already determined and set in stone.
I have always agreed with that. I didn't word that second point too well. Perhaps better is it's only the unconventional games with lots of arm waving that I'm doubting.To the second point I think it's already been debunked over and over that you need to flail your arms around.
Everyone always quotes FPSes and aiming, but they're only a part of the conventional games out there! But this is a discussion on Wii's Wiimote now, and there's plenty of threads already for that discussion.Not the only solution but depending on what you are looking for the Wii controls could be better and isn't that the point.
The Wii pointer for example could be a much better solution to aiming than the analogue stick. If all the Wii does for conventional games is offer better aiming,that would be more than enough of a start for me.
I agree with that.I like where the Wii is going because the wand is looking to be an extention of your arm and hand.
I disagree with that. Most games operate mostly in 2.5D movement (or even 2.1D), moving left/right/forwards/backwards with the 3D dimension being walking up stairs or hills, or jumping.The games we are playing are 3d,the standard controllers are still routed in 2d. The Wii extends that control to real time 3d.
Sure. The change in controllers is definitely good. The question here is whether the application of motion will grow a lot of large-motion games, or whether it'll be applied to conventional games to enhance them. If Wii offers great FPS interaction, that'd be good for existing FPS gamers, but won't attract the new audience that Nintendo are after. The only way we'll know if the masses want motion-games is to wait and see. I just have my doubts.Either way I think Sony and Nintendo are going in the right direction with motion control,I just think Nintendo's is more advanced and integrated.