cybamerc said:Doom 3 tech might've been impressive when it was unveiled back in early 2001 but by the time the game comes out there will be plenty of other games equally or more impressive. That's not to say Doom 3 isn't a great looking game just that it doesn't wipe the floor with everything else. Personally, I think id has always been overrated in this regard.
BoddoZerg said:We haven't even seen the newer versions of DOOM3. I recall Carmack saying something about putting in "ambient lighting and soft shadows" a few months ago. Neither of those were in any version of DOOM3 we've seen.
It's totally pointless to compare unreleased games with very few existent screenshots! But if DOOM3 is anything like DOOM, Quake, Quake2, and Quake3, it will (graphically) kick the ass of everything else when its released.
Btw, State of Emergency featured humdreds of characters on screen at one time...
Sonic said:I would say Halo2 if it would be able to be played at 1024*768 and the highest level of setting AA you get on an ATI card. Then it might compare to Doom 3. Just one of those things that while console games can look great on a TV, it doesn't begin to compare to the same game on a PC with ultra sharp resolution and images.
zidane1strife said:Btw, State of Emergency featured humdreds of characters on screen at one time...
Uhmmm, have you seen the dragons, creatures, areas in EQ2?
They're not that far off doom 3 quality(some, i'd say are better), only difference is one is enclosed spaces with few char.s... and the other has massive areas with hundreds of creatures, effects, char.s simultaneously...
BoddoZerg said:zidane1strife said:Btw, State of Emergency featured humdreds of characters on screen at one time...
Uhmmm, have you seen the dragons, creatures, areas in EQ2?
They're not that far off doom 3 quality(some, i'd say are better), only difference is one is enclosed spaces with few char.s... and the other has massive areas with hundreds of creatures, effects, char.s simultaneously...
Everquest2 has really impressive surfaces (textures + bumpmapping), but the lighting is not even in the same league as DooM3. The difference between DooM3 and games like Unreal2/UT2k3 and EQ2 is that lighting is totally dynamic, there are no prebaked lightmaps. For that reason, even though EQ2 may look better in screenshots, it will not look as good in action.
On the other hand, unified lighting is also bad in the sense that it limits gameplay; you can't have too many lights or too many monsters unless you want to lag everyone to death. It works really well for horror games like DooM3 and SH3, and even better for stealth games like Splinter Cell and Deus Ex 2. Most other genres cannot afford such a dramatic decrease in monster count and level size.
london-boy said:..... AND SUCK AT GAMEPLAY COMPARED TO OTHER GAMES..............