Game graphics that surpassed Doom3?

chaphack

Veteran
Carmack fans like to use Doom games as a gfx benchmark, but is it THAT good?

Can anyone name me a game, any game, any platform, any release date, that has gfx that looks better than D3? Accompanying screens are welcome. :oops:
 
Doom 3 tech might've been impressive when it was unveiled back in early 2001 but by the time the game comes out there will be plenty of other games equally or more impressive. That's not to say Doom 3 isn't a great looking game just that it doesn't wipe the floor with everything else. Personally, I think id has always been overrated in this regard.
 
cybamerc said:
Doom 3 tech might've been impressive when it was unveiled back in early 2001 but by the time the game comes out there will be plenty of other games equally or more impressive. That's not to say Doom 3 isn't a great looking game just that it doesn't wipe the floor with everything else. Personally, I think id has always been overrated in this regard.

SAME HERE
 
its easy enough to say they arent impressive anymore
but between Doom 3, STALKER and HL2, there hasnt been anything shown yet that surpasses any of them.
 
CaptainHowdy:

> but between Doom 3, STALKER and HL2, there hasnt been anything
> shown yet that surpasses any of them.

Let's wait for final builds before saying that. RS3, Halo2 and Far Cry are certainly contenders. Shrek had full scene shadowing and per-pixel lighting in 2001.



Deepak:

> UT2k3 is a serious contender!

It's a completely different engine built for a completely different purpose. UT focuses on speed while the Doom 3 engine is much more complex but also considerably slower.
 
Everquest2 and D3 are poles apart! They are they different games....I dont think you can really compare Eq and D3....better if we compare D3 with same style of games....FPS/Survival Horror////

Btw, State of Emergency featured humdreds of characters on screen at one time...
 
We haven't even seen the newer versions of DOOM3. I recall Carmack saying something about putting in "ambient lighting and soft shadows" a few months ago. Neither of those were in any version of DOOM3 we've seen.

It's totally pointless to compare unreleased games with very few existent screenshots! But if DOOM3 is anything like DOOM, Quake, Quake2, and Quake3, it will (graphically) kick the ass of everything else when its released.
 
BoddoZerg said:
We haven't even seen the newer versions of DOOM3. I recall Carmack saying something about putting in "ambient lighting and soft shadows" a few months ago. Neither of those were in any version of DOOM3 we've seen.

It's totally pointless to compare unreleased games with very few existent screenshots! But if DOOM3 is anything like DOOM, Quake, Quake2, and Quake3, it will (graphically) kick the ass of everything else when its released.


..... AND SUCK AT GAMEPLAY COMPARED TO OTHER GAMES..............
 
" RS3, Halo2 and Far Cry "

Far Cry is a PC game, not a console game..
RS3 pretty, not doom 3 pretty
Halo, dont know yet, we have only seen in engine demos, not the actual game in action, but I seriously dont see it outdoing DOOM 3(a lot has changed with doom 3 since it was first shown, now it is supporting more DX9 features, and even NvidiaFX's CG effects.
 
Btw, State of Emergency featured humdreds of characters on screen at one time...

Uhmmm, have you seen the dragons, creatures, areas in EQ2?

They're not that far off doom 3 quality(some, i'd say are better), only difference is one is enclosed spaces with few char.s... and the other has massive areas with hundreds of creatures, effects, char.s simultaneously...
 
I would say Halo2 if it would be able to be played at 1024*768 and the highest level of setting AA you get on an ATI card. Then it might compare to Doom 3. Just one of those things that while console games can look great on a TV, it doesn't begin to compare to the same game on a PC with ultra sharp resolution and images.
 
Sonic said:
I would say Halo2 if it would be able to be played at 1024*768 and the highest level of setting AA you get on an ATI card. Then it might compare to Doom 3. Just one of those things that while console games can look great on a TV, it doesn't begin to compare to the same game on a PC with ultra sharp resolution and images.


I GUESS THAT WOULD BE RIGHT FOR SOME GAMES.... still there are some games that at 480p look miles better than other games at 1600x1200.... resolution is not everything, even though at the moment we are comparing doom3 with the rest of the world so i guess that is somewhat justifiable... ICO is a beautiful game and it runs at 640x240 more or less... of course it would look miles better at higher resolution, but that doesn't make it less beautiful than it actually is... same with Halo2 or RS3...
 
zidane1strife said:
Btw, State of Emergency featured humdreds of characters on screen at one time...

Uhmmm, have you seen the dragons, creatures, areas in EQ2?

They're not that far off doom 3 quality(some, i'd say are better), only difference is one is enclosed spaces with few char.s... and the other has massive areas with hundreds of creatures, effects, char.s simultaneously...

Everquest2 has really impressive surfaces (textures + bumpmapping), but the lighting is not even in the same league as DooM3. The difference between DooM3 and games like Unreal2/UT2k3 and EQ2 is that lighting is totally dynamic, there are no prebaked lightmaps. For that reason, even though EQ2 may look better in screenshots, it will not look as good in action.

On the other hand, unified lighting is also bad in the sense that it limits gameplay; you can't have too many lights or too many monsters unless you want to lag everyone to death. It works really well for horror games like DooM3 and SH3, and even better for stealth games like Splinter Cell and Deus Ex 2. Most other genres cannot afford such a dramatic decrease in monster count and level size.
 
BoddoZerg said:
zidane1strife said:
Btw, State of Emergency featured humdreds of characters on screen at one time...

Uhmmm, have you seen the dragons, creatures, areas in EQ2?

They're not that far off doom 3 quality(some, i'd say are better), only difference is one is enclosed spaces with few char.s... and the other has massive areas with hundreds of creatures, effects, char.s simultaneously...

Everquest2 has really impressive surfaces (textures + bumpmapping), but the lighting is not even in the same league as DooM3. The difference between DooM3 and games like Unreal2/UT2k3 and EQ2 is that lighting is totally dynamic, there are no prebaked lightmaps. For that reason, even though EQ2 may look better in screenshots, it will not look as good in action.

On the other hand, unified lighting is also bad in the sense that it limits gameplay; you can't have too many lights or too many monsters unless you want to lag everyone to death. It works really well for horror games like DooM3 and SH3, and even better for stealth games like Splinter Cell and Deus Ex 2. Most other genres cannot afford such a dramatic decrease in monster count and level size.



to be honest, i'd rather wait until i see soft shadows... Doom3's shadows look absolutely horrible to me.... good start, but they're just horrible hard sharp black things moving around....
 
london-boy said:
..... AND SUCK AT GAMEPLAY COMPARED TO OTHER GAMES..............

Sorry, just have to chime in and defend one of the greatest games of all time for a moment.

The original DOOM is absolutely brilliant and, AFAICS, doesn't have any glaring gameplay faults (other than the lack of a jump button, but then again it would - and does in remakes - make some parts way too easy).
 
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