Mod : This is clearly a topic some people want, so here it is - a chance to discuss your favourite game engine and how it compares with others.
The origin of this thread is from the Uncharted 2 game thread, the latest victim of this common derailment, where Uncharted2 was being compared to other games in terms of technical and artistic accomplishment. Games like AC and UDF are trying to combine a bit of everything a graphic engine needs to create a natural environment. This is a tough job, and obviously compromises are going to be made. There's scope for an interesting debate and developer choices in large-scale worlds. There's also some comparison with other dissimilar but 'Technical Excellence' poster-child games like KZ2. Of course what constitutes 'technical excellence' will probably be subjective
Now ordinarily these discussions are not allowed because contributors find themselves unable to remain civil, but I'm giving you all a chance. Here you can wax lyrical about all your favourite looking games and compare them to other games, in the most respectful and thoughtful fashion, without having to mess up other game threads. Of course this thread will be watched closely with an exceedlingly low tolerance for the wrong sort of contribution, and infractions freely handed out. Think of it as an extra freedom of discussion for those who understand and respect the rules, a privilege with an associated responsibility that will have an associated cost. If you don't think you can talk sans sarcasm, biting remark, ad hominem, etc. you really don't want to be posting here. Check your posts very carefully before submitting, as to catch stealth-trollage and under-the-radar attacks, I'll smite anything that looks the least bit controversial.
---
Well, maybe in an effort to get back on topic - having seen the footage in full resolution on the big screen (though the footage I downloaded from Gamersyde is clearly highly compressed), it's not as impressive as the small down-sized screen would let you believe. As has been mentioned, there's some great use of texturing and mapping that gives the illusion of a very high polygon usage. Looking at walls as well from an angle shows the illusion quite well, sadly.
Even so, the game looks great and I'm impressed by the smooth motion and steady framerate so far. I still think KZ2 has an advantage on the technical side, but these two different games and both do a very good job of playing to the strengths of what they are trying to achieve. I also like that in Uncharted 2, the great shadows are back, lots of moving plants and an environment that seems to be quite dynamic. Together with the no loading screens, it's impressive for sure. Then I'm sure, there's going to be great water again - an area where the first Uncharted still impresses.
The origin of this thread is from the Uncharted 2 game thread, the latest victim of this common derailment, where Uncharted2 was being compared to other games in terms of technical and artistic accomplishment. Games like AC and UDF are trying to combine a bit of everything a graphic engine needs to create a natural environment. This is a tough job, and obviously compromises are going to be made. There's scope for an interesting debate and developer choices in large-scale worlds. There's also some comparison with other dissimilar but 'Technical Excellence' poster-child games like KZ2. Of course what constitutes 'technical excellence' will probably be subjective
Now ordinarily these discussions are not allowed because contributors find themselves unable to remain civil, but I'm giving you all a chance. Here you can wax lyrical about all your favourite looking games and compare them to other games, in the most respectful and thoughtful fashion, without having to mess up other game threads. Of course this thread will be watched closely with an exceedlingly low tolerance for the wrong sort of contribution, and infractions freely handed out. Think of it as an extra freedom of discussion for those who understand and respect the rules, a privilege with an associated responsibility that will have an associated cost. If you don't think you can talk sans sarcasm, biting remark, ad hominem, etc. you really don't want to be posting here. Check your posts very carefully before submitting, as to catch stealth-trollage and under-the-radar attacks, I'll smite anything that looks the least bit controversial.
---
Well, maybe in an effort to get back on topic - having seen the footage in full resolution on the big screen (though the footage I downloaded from Gamersyde is clearly highly compressed), it's not as impressive as the small down-sized screen would let you believe. As has been mentioned, there's some great use of texturing and mapping that gives the illusion of a very high polygon usage. Looking at walls as well from an angle shows the illusion quite well, sadly.
Even so, the game looks great and I'm impressed by the smooth motion and steady framerate so far. I still think KZ2 has an advantage on the technical side, but these two different games and both do a very good job of playing to the strengths of what they are trying to achieve. I also like that in Uncharted 2, the great shadows are back, lots of moving plants and an environment that seems to be quite dynamic. Together with the no loading screens, it's impressive for sure. Then I'm sure, there's going to be great water again - an area where the first Uncharted still impresses.