Oh of course, you'd never see a stream of compromises on single platform PS3 games. It's not like you would ever see a game like Metal Gear 4 run at sub HD resolution. Likewise, you would never see heavily pixelated particles on Motorstorm 2 because the lack of edram means they have to render particles into a 1/4 or even 1/16th size buffer. You'd certainly never see a a game like Little Big Planet require an install. Or of course, you'd never see a PS3 lead title like Mirrors Edge ship with no msaa on the lead platform, yet enable it on the 360 version.
Nope, none of the above would ever occur because of course they are all motivated developers, while the rest of us are just schmucks who like putting out crap games.
Mirror's Edge was a lead on PS3? What's the point of that comment, running on UE3? (which was lead on PC, sure enough?
). What's the point of the comment on Little Big Planet requiring an install, exactly? Are you implying it wouldn't run without one?
And more importantly, you have Motorstorm 2? Because if so, let's play online!
Your point is still valid of course, yes, games will require some compromises on either platform because both have their strengths and weaknesses. However, I also think the point is valid that so far multi-platform games are developed to the strengths of 360 more than to that of the PS3, and even then PS3 ports are often not given the care they deserve/need. I personally do think that exclusives tend to show the PS3 in a favorable light, but that's definitely not the topic of this thread.
Microsoft did the smart thing, and made the life of developers easier in many ways, and also made it easier for developers to work on PC and 360 both, and did something at the right time in the right mindset for the market forces currently at play. The PS3 favors the PS2 style developer, but those are currently in the minority. The only way the PS3 can make up now is by offering awesome exclusives, and I have to say, for me they are succeeding. But that's a matter of opinion, and the sales and numbers are not yet in the PS3s favor.
But I'm loth to discuss anything more that's on this level of generic-ness. We should restrain ourselves to specific examples of how specific problems are solved differently on the two (or three) platforms.