That light would get seriously aggravating to those that play in a dark room!
Its apparently "fully customizable" so can probably be turned off.
That light would get seriously aggravating to those that play in a dark room!
How does that compare performance-wise with the PS4 and X1?
Now I've used Steam, I'm not impressed. The intial interface is really messy, and Big Screen Mode was buggy, putting buttons on top of buttons. It's no substitute for the console experience. Navigation was also perplexing and not at all intuitive. It's a PC experience dressed up, and feels like it. I wouldn't want to own and run a console founded on what I used on PC, and if that's the direction Valve are going, I don't think they'll win over any console audience, although they could ensure a PC in the living room instead of a console for existing Steam users.
Yes. That's very unconsoleish. Awesomenauts brings up a resolution selector, options for VSynv and Multithreading, and OGL or DX options (of which DX does work). A console take would be to launch the game and put graphics properties in a settings page for VSync. Multithreading would be on by default and resolution would be chosen by display. I understand that you may want a lower res for better performance which PC offers, but then you're adding complexity that Joe Gamer doesn't want.As you say its pretty cool for just starting games from the TV but even then some native steam games still start a windows based launcher that you then have to navigate via a mouse.
How many devs are going to be convinced consolifying their PC games for Steam Boxes is a good investment?
Most console ports are already consolified as it is aside from things like launchers. It wouldn't take a whole lot of work to modify future or existing games to, for example, hide the launcher when running in big picture mode or use specific settings for specific steam machines and what not. I would be surprised if Valve wasn't already working on some sort of standard protocol for handling this. Older games would need to be updated. We've already seen older games get updated to remove GFWL, add Windows compatibility, add achievements, etc. so I would think devs will invest in it. I don't see them all rushing to port their catalog titles to linux for steamos compatibility though.
It's not the interface which is make or break.
It's the games.
Before Mantle, we need Visual Studio (equivalent) on SteamOS (especially the debugger), then Mantle, then a fair amount of kernel work to make it more desktop oriented.
(And don't ask me what to change in the kernel, I checked that one or twice and have since given up on Linux, amusing geek toy to me, but won't take it seriously anytime soon.)
Could you tell how it handles video drivers for games? Like does it keep multiple drivers installed so that a game can pick and choose which one to run with, thus ensuring 100% compatibility?
How would this give you more compatibility?