Gabe Newell: Valve will release its own console-like PC

We'll see where it goes in the next 5 to 10 years. Just try to think back to the start of 2003 and what we had at that time... no iPhone, no iPad, no Half-life 2 ;)

Well Half Life 2 wasn't at retail in 2003 but we did have a massive tech demo walk through at the years E3, so we had been exposed to the game and engine atleast :p
 
Perhaps, but I don't think so. People are fairly resistant to large-scale changes, and especially concerning stuff you put on your face I'd say. Shit, regular eyeglasses date back to the 1500s at least, we're still widely using them half a millennia later when in theory they've been basically obsoleted by contact lenses and simple surgical techniques.
Except there are huge practical differences between all those options. Just as we still use thousands of years old scribbling on a surface with a writing implement. Has nothing to do with resistance to change and everything to do with the practicalities and conveniences of the offering.

Look instead at smartphones and how their adoption has grown with the tech to completely change our culture. No resistance to change there!
 
Board games could be projected on a table as a start
Yeah it could, but A: board games = casual shit, like I said, and B; in what way is a board game greatly enhanced by having it float in front of my eyes? How do I play said board game by the way, by pointing my eyes and blinking...? Sounds fiddly. Not to mention potentially dangerous if piloting a vehicle/board/skates, or even out and walking about in an urban environment...

Also, I can't wait seeing headlines in the papers of the first biker to crash due to playing games whilst riding and playing games on one of these things. ;) That'd be a hoot, it'll be "the new menace!" in the media.

Anyway, speaking of AR glasses and vehicles, extreme care would have to be taken to cover things like not wrecking drivers' night vision for example. Also, how will ergonomics be solved during bright summer days? I can imagine contrast might suffer pretty bad in such conditions. Just dimming the outside might again prove hazardous in some situations. I can foresee screams for new legislation to limit or even ban these glasses in some situations, especially after a couple car crashes and such have occurred.

Remember that real-life Pacman game some university guys played on the streets of Manhattan?
Nah, never heard of it. Anyway, zombies and pacman and so on in real life situations would require extremely detailed maps of your current location (including indoor layouts, which generally does not exist anywhere) as well as very precise motion tracking. All for very gimmicky gameplay. I'm far from convinced re. viability here.

Er, the many millions (40? 50?) of Steam users are already quite a big thing
40 or 50 million steam accounts don't translate into millions of VR glasses sold, much less 50 million... Also, even 50 million VR glasses in the wild (which will take quite some doing) is a spit in the ocean in comparison when just samsung sells somewhere around that many smartphones each quarter.

Does anyone have any idea about the resources they have?
Valve is privately held and doesn't publish any revenue figures (they're not required, not being publically traded it would seem), but was valued last year at about $3bn by some business publication whose name I can't remember. It's a substantial company, but not enormous. Gabe owns 51% of Valve according to that article, which places him amongst the 250 richest people in the US apparantly. ...In paper wealth at least, since the vast majority is tied up in his business, whose wealth mostly consists of its people, which Gabe himself alluded to when he said in some interview he expected the company to implode and its employees scatter rather than let itself get sold out to a big-name publisher.

I'm not saying VR glasses isn't exciting tech; it is, but I think it's going to be far from pervasive. I think that not all that many people are so excited by technology they're going to wear it on their faces, even if they do own a smartphone and/or tablet.
 
I still don't think that the success of the iPhone type smartphone had that much to do with Apple's company image and cult following. If that would be the case, then people wouldn't actually use the devices for so many different things, and Samsung would not have overtaken them in sales to such a great measure.

No, the success had everything to do with the mass adaptation of the device and its services.
When the smartphone was a Nokia Communicator or a complicated Sony Ericsson phone with a stylus, the idea of teens and moms and such customers would have sounded like a completely crazy idea. But they are now everyday users, it was just about finding the right way to bring the tech to them.

Now I'm not sure if Abrash will look into all these issues to equal detail, and for now it seems he's more interested in the technical barriers like the latency problem I've mentioned. But I was convinced by his arguments about the possibilities in bringing AR to the mass market, and I also have trust that the issues you all have mentioned so far will eventually be resolved.
 
in what way is a board game greatly enhanced by having it float in front of my eyes?

It could have animated characters, scenery, and effects :) You also wouldn't have to carry it around with you. I'm not that much into it either, but I do know a lot of my friends play them from time to time, combined with food and drinks for example.

Completely agree with a lot of your points on safety and technical issues though, all of these have to be solved - but they can be solved.

Anyway, zombies and pacman and so on in real life situations would require extremely detailed maps of your current location

The zombies game I've posted about was for running in large open environments, those could be utilized to actually show the horde chasing the 'player'. It's actually a fitness app first, it just adds this zombie thing as a fun way to motivate people and break up the boredom of running in circles. Apparently it really is great fun and it also has a complete training program behind the zombie stuff.

The detailed databases will exist though. Accessing Google maps on your smartphone, instantly, with satellite imagery, would have sounded like sci-fi in 2003.

40 or 50 million steam accounts don't translate into millions of VR glasses sold, much less 50 million...

I've only brought it up to argue that Valve isn't just a small PC game developer any more.

They also don't have to be that big for this project, they can hire a bunch of core people and buy them all the software, hardware and tools they could need, and Valve's name will certainly have enough respect to open a lot of doors as well.


All I'm trying to say here is that their focus on VR/AR isn't just an expensive hobby and they are probably quite serious about it. The tech will come eventually, in one form or another, and it will create an economy of its own. Whoever is first in the market will have a very strong position in the long run, they can drive innovation and it will be pretty lucrative as well.
The research and development isn't as focused at this time however, so this first position is up for grabs. Valve's entire 'corporate' philosophy is created to prepare the company for such breakthroughs and they can easily become the leaders in the VR/AR industry.
 
I've stated this elsewhere, but after watching the nVidia presentation earlier today, I'm pretty much convinced that the Steam console will feature a Kepler GPU.

"GeForce Experience", if matured and properly supported, is exactly what a "Steam PC Console" would need to provide a "home console experience".

Plus, Steam Big Screen fits Project Shield like a glove. It's the Wii U done right. I haven't been this excited for PC gaming technologies ever since ATI introduced XGP (and then for someone's ridiculous brainfart decided to leave it to die a slow death).
 
One thing I would like to see on a SteamBox / OUYA type device is HDMI in and Google TV (preferably merged into android). That would be pretty compelling I think.
 
According to kotaku and Xi3, it'll be shown this week and it's made by Xi3, who sell these:
http://xi3.com/tech_specs.php

This model hasn't been updated in several years, though. Let's hope the Steam Box is bigger and has a much higher TDP, or Valve will be missing a huge opportunity here.
If not, we can only count with a trinity at best.
 
According to kotaku and Xi3, it'll be shown this week and it's made by Xi3, who sell these:
http://xi3.com/tech_specs.php

This model hasn't been updated in several years, though. Let's hope the Steam Box is bigger and has a much higher TDP, or Valve will be missing a huge opportunity here.
If not, we can only count with a trinity at best.
Come on, do you really expect the steambox to be comparable to this in anyway ?
Anyway it seems that Nvidia is "in the game", after Shield annoucement I expected valve to follow suit pretty fast. The accent on the compatibility with Steam big picture could not be a coincidence.
I hope though the steambox is more than say a core i3 + gtx650.
 
Batteries outside the device means wires.

So sad Tesla's legacy is still not common knowledge, thanks to him we got the smart-phone in the first place. One of the most influencial geniuses since 1900s.
With todays ultra-low-energy devices you don't need that big a generator. Possibly just free energy (fe. in Mals), like he always dreamed - or enough tolerance ("Hey you're stealing from my inductive field bastard!" :LOL:).
If it's not implemented, then not for technical reasons, but incompatibility with current business models.
 
According to kotaku and Xi3, it'll be shown this week and it's made by Xi3, who sell these:
http://xi3.com/tech_specs.php

This model hasn't been updated in several years, though. Let's hope the Steam Box is bigger and has a much higher TDP, or Valve will be missing a huge opportunity here.
If not, we can only count with a trinity at best.

Here are their Trinity SKUs.
http://www.kickstarter.com/projects/262476727/xi3-help-us-usher-in-the-post-pc-era/posts/321923

It does seem rather overbuilt and positioned more as an industrial computer than a console however, so I doubt we will see this particular unit as a (the) steambox without a major revision and cost cutting (and the $1000 they were asking during the kickstarter is untenable).
 
In that form factor Trinity is about the best we can hope for though. Will that be enough, even if it retails for half the Xi3 asking price for the X7A?
 
If that really is the steambox, it's going to be weak, and...not cheap, most likely. Playing a huge number of steam titles on such a small PC is going to be hugely unstisfactory for most gamers, I must say I'm a bit disappointed. Even a system roughly the size of a wuu would have allowed for a small and inobtrusive design that still has room for a single-slot graphics add-in board, but in this case it's going to have to be an APU dealie powering the whole show.

Is valve's survey data supportive of such a weak system as being attractive to a majority - or even a large section - of steam users? My PC gamer genes want to believe that the typical gamer desires and requires more, but with valve being such a smart, practical bunch of people (or so I'd like to think anyway), there must be a good reason for picking this thing as a baseline for their system. To just try and lure people in with the razzle-dazzle of a shiny, tiny chassis filled with useless junk hardware strikes me as something they wouldn't do; it would be unsustainable in the long term and I think valve very much keeps an eye on the long term.
 
Is valve's survey data supportive of such a weak system as being attractive to a majority - or even a large section - of steam users?

Nope. The December survey shows that the DX11 GPUs with the most hits are nVidia Fermi GF114, AMD Juniper and Barts. Basically, discrete video cards ranging between $100 and $200.
Their charts even show more people using a higher-end GTX570 or a HD6950 than using Ivybridge's iGPU.


My PC gamer genes want to believe that the typical gamer desires and requires more, but with valve being such a smart, practical bunch of people (or so I'd like to think anyway), there must be a good reason for picking this thing as a baseline for their system. To just try and lure people in with the razzle-dazzle of a shiny, tiny chassis filled with useless junk hardware strikes me as something they wouldn't do; it would be unsustainable in the long term and I think valve very much keeps an eye on the long term.

The form factor hasn't been shown yet. All I did was show what the Xi3 company has done until now. I have severe doubts that Steam would launch something as weak as that, it would only give them a bad name.
 
Thanks. That was a good analysis!

The form factor hasn't been shown yet.
Well, according to this Kotaku post it has... --> http://kotaku.com/5973986/here-we-go-valve+backed-pc-hardware-will-be-shown-off-tonight

I have severe doubts that Steam would launch something as weak as that, it would only give them a bad name.
It is indeed very puzzling. Still, the truth shouldn't be far off now, so then we'll be back to waiting for PS4 and nextbox again...oh, and wracking our brains trying to figure out the exact specs of the wuu! ;)
 
Xi3 modular PC.

1.6 GHz dual-core AMD CPU (APU), DX 11 graphics, and 20 watts power draw. The only value of that thing will be comparing it to Wii U and seeing which is the better design. ;)
 
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