nAo said:One thing is sure..Sony is doing research for a shaders compiler for an unreleased GPU (well..it's released now.. ):ondaedg said:Perhaps, once developers start working with CG for the PS3, you may see more developers using it as opposed to HLSL.
Optimal Automatic Multipass Shader Partitioning by Dynamic Programming
That's very interesting. I am curious why Sony is doing it and not Nvidia.