Joe DeFuria
Legend
I'm only posting this because I know that in some thread, somewhere on this board, I believe Hellbinder stated that despite many of the claims being made of nVidia's color compression being "on all the time", that nVidia admitted that's it's only enabled in conjunction with AA. (Same as ATI.) Someone asked for a source, but it couldn't be found.
I just stumbled on this recent interview:
http://www.3dcenter.org/artikel/2003/03-05_english.php
I just stumbled on this recent interview:
http://www.3dcenter.org/artikel/2003/03-05_english.php
9) For the GeForceFX, NVIDIA has developed a new color compression technology that can compress color information up to a ratio of 4:1. Is color compression used in all cases, or only with activated anti-aliasing? If it is used even for non-anti-aliased modes, does this mean that the color compression will also work on textures that are not already compressed using, for example, DXTC? Specifically, are textures created by render-to-texture compressed as well, using color compression?
NVIDIA: The GeForceFX colour compression is activated only for anti-aliased rendering and only applies to the frame buffer. The GeForceFX uses DXTC and S3TC texture compression for textures.