Hyp-X said:I was expecting 8 FP16 per cycle or 4 FP32 per cycle, so I didn't expect the GF FX to turn out to be faster.
I certainly am not so sure of it The results are still inconclusive because there may be driver inefficiencies at work.LeStoffer said:I thought the consensus here was 8 FP32 per cycle.
According to Digit Life (their article gives a lot of information), the NV30's performance drops down twice with floating point in comparison to integer operation.
tb said:I've taken down the download of ShaderMark, because of some bugs in the 2.0 shaders, which I found (only by using debug runtime + maximum validation feature).
I'll release 1.6a in a few hours with corrected 2.0 shaders.
Thomas
tb said:@Brent
http://www.tommti-systems.de/main-Dateien/files.html
Version 1.6a is online. 2.0 shaders are fixed and speed is improved. Maybe you could also try the dx8 version, the radeon 9700 is faster with the dx8 version, maybe the geforce fx too.
I've also releases version 1.5 of my dx9 overdraw/fillrate tester. It tests
-front to back rendering
-back to front rendering
-50% fb + 50% bf rendering
and the texel/pixel fillrate with 0-8 textures.
Texture size goes from 128x128 - 1024y1024 for all tests and you can switch from DXT1 to non compressed textures.
Thanks,
Thomas
Tahir said:Er, Ante P, they are.
The version of ShaderMark I downloaded says 1.6a in the readme.txt. I think just the HTML has not been updated to reflect the new version.Ante P said:Overdraw / Z-Reject Tester v1.3 (15.01.2003)
ShaderMark v1.6 Dazu (29.01.2003)
Doesn't seem like the new versions are online.
OpenGL guy said:The version of ShaderMark I downloaded says 1.6a in the readme.txt. I think just the HTML has not been updated to reflect the new version.Ante P said:Overdraw / Z-Reject Tester v1.3 (15.01.2003)
ShaderMark v1.6 Dazu (29.01.2003)
Doesn't seem like the new versions are online.
Ante P said:tb said:@Brent
http://www.tommti-systems.de/main-Dateien/files.html
Version 1.6a is online. 2.0 shaders are fixed and speed is improved. Maybe you could also try the dx8 version, the radeon 9700 is faster with the dx8 version, maybe the geforce fx too.
I've also releases version 1.5 of my dx9 overdraw/fillrate tester. It tests
-front to back rendering
-back to front rendering
-50% fb + 50% bf rendering
and the texel/pixel fillrate with 0-8 textures.
Texture size goes from 128x128 - 1024y1024 for all tests and you can switch from DXT1 to non compressed textures.
Thanks,
Thomas
Overdraw / Z-Reject Tester v1.3 (15.01.2003)
ShaderMark v1.6 Dazu (29.01.2003)
Doesn't seem like the new versions are online.