But much of it will be.You can have all the potential performance in the world but if its never put to use or used properly for one reason or another then who cares? In the end potential means nothing if it goes unused.
Great, they're starting at comparable then.I think given amount of time those PS3 developers had to work on them with dev kits that were far better than what X360 devs had for launch games and that they actually had some help from Sony in the form of better (vs. PS2 release) documentation and tools that they sure are comparable.
If Xenon and Cell are working at the same point in their learning curves, I'm still right in the end. Unless Cell devs are incapable of keeping the proportion of unutilized execution vs utilized execution to a fraction that is something not +50% worse, Cell will offer more.
That's a big number. If Xenon in the end is utilized to 80% of its abilities, Cell's top titles must somehow fail to utilize 70%.
Considering how optimistic 80% is, it doesn't get better.
At 60%, Cell would have to fail to hit 40% utilization.
Cell is a pain, I seriously doubt it's that horrendous.
There's that money/non-technical aspect I have explicitely stated I don't care about. My argument is not about the eventual success of the platform, just a comparison of the two CPUs have to offer, and that someday software will exist that will show the differences.Well duh, given all the Cell hype and the cost and how much later it came out it damn well better. But will it be superior enough to show a significant (ie. equal to or greater than Xbox vs. PS2 graphics quality in games) difference in graphics/AI/whatever vs. X360 games without forcing devs to either have massive budgets and/or significantly longer development time and/or cut content out of their games? Thats my question, and personally I'm very skeptical as to wether it is that powerful and if it isn't than given then amount of money, time, and effort they put into Cell I'd call it a failure.
I don't care if it's just three big-budget titles, and it doesn't matter for the point I'm making if the developers lose their shirts in the process. They probably won't, since software development is just one part of the cost of producing games.
It's not that they are hard to get working. Cell's not exploding when they try to implement a cloth simulation.Oh come on, if embarrassingly parallel tasks are that difficult to get working on a arch. like Cell then they've got some real problems, problems which have no easy answers despite decades of work by people who had much more human resources and with FAR larger budgets than a lot of these game developers have to work with.
It's that they are hard to get working close to peak performance numbers. There's not one architecture ever that didn't have this problem.
Both Cell and Xenon will have more issues with this than say, an Athlon (and it is very inefficient).
Cell is likely to have more issues than Xenon, but it offers so much more that it would have to be close to twice as bad in order to not hit parity.
In your words, the success of Cell is determined by how widespread high-quality titles are for the platform.I think you misunderstood or I'm misunderstanding you, I was talking about differences in graphics between games on the 2 platforms, not market share, etc.
I said that I don't care if Cell is a success, and that such things are equally or more determined by factors that have nothing to do with the technical aspects of the CPU.
The few AAA titles that will come out showcasing Cell's processing superiority to Xenon are really all I need to prove my point, and I'm very sure competent developers with smaller budgets will do very well, given enough time (a time frame I say is less than 5 years).
I've already made clear that such games would be a smaller subset of the market at large.
It's not a big bold statement on my part to say that Cell exceeds Xenon on most technical aspects, and that with enough time software development will utilize it well.
We'll see. I'm not particularly convinced that there won't be enough accumulated knowledge and improved tools by then to get a pretty decent showing.Oh I'm sure there'll be more than 1 too, perhaps 5 or 6 AAA titles that really try to do everything possible to get as much out of the PS3 throughout its lifetime, but if that is all there is due to the difficulties in wringing performance out of Cell than all that potential is going to be spending most of its time being wasted.
Oh come on now, they're retarded if they can't make practical use of much of Cell's performance in that time frame?
I have faith in the ability of developers that they will improve utilization in five years compared to what is done now. The problems associated with Cell are not insurmountable, and it's probably better that devs get bloodied by asymmetric programming models now, since it's likely they'll be getting more of the same in the next console generation.