Full Q/a With Tommy Tallarico Ps3 And 360

Status
Not open for further replies.
Shifty Geezer said:
I can see how he'd get confused though. Looking at the PGR3 TV ad we've got over here now, the trees don't look at all different to current trees. They really stand out and don't fit the rest of the game's graphics IMO. Though stopping to have a look, you'd have thought he'd notice.

Anyhow, I've heard this before.
Exactly, I'm not particularly impressed by PGR3's trees either, but they are certainly a lot more than what he claimed them to be. At least to me, that makes his talk of trees on the PS3 suspect as well. Not that I think he is lying by any means but if he can't differentiate between PGR3s trees and 2d sprites, I have to wonder if he can differentiate between what is actually in a comparable PS3 game or if he was just looking at a few trees in some fancy tech demo.
 
Sethamin said:
Putting a HDD in every machine would have been the absolute stupidest thing they could possibly do for their bottom line, and anyone who has even a little industry knowledge knows this. Yay! Let's lose money on the box...forever!

It's very likely that MS loses more off a core system than they do the normal system. So outside of PR purposes it _was_ an extremely stupid idea (considering it probably didn't do much overall positive for their PR).
 
"but if you really break it down and think about it... what is it REALLY saying?? It's saying that a LOT of really talented developers and artists are currently working on PS3!"

lol, that's one of my favourite lines, talk about rose-coloured glassed.

when you break it down what it really says is: Sony is trying to give the impression their system is capable of these amazing graphics, yet they are still relying on pre-rendered footage and refuse to show actual games running on actual hardware.

I don't know how you twist that into "Well this shows the best dev's in the world are working on PS3", how does the presence of a bunch of CGI indicate that at all? Hell, MS could've used Team Ninja's CGI DOA4 ending for the Ninja Gaiden character, it's amazing and would've blown everyone away, they just chose not too...the presence of CGI means nothing, TT's thought process is a little strange...
 
Last edited by a moderator:
Bobbler said:
It's very likely that MS loses more off a core system than they do the normal system. So outside of PR purposes it _was_ an extremely stupid idea (considering it probably didn't do much overall positive for their PR).
Maybe now, but in 3 years they won't.

I agree it was stupid for launch, it was not stupid in the long term, because they have a console that will have an equal level of GFX to the PS3, x-platform games will be nearly indistinguishable, and it will be $100 cheaper or more. That's a major recipe for success.
 
Oboro Shogun said:
After seeing his pathetic reviews and previous interviews, I don't know why he even makes the news at all when he speaks.
b/c he is an insider and has worked on some awesome games. Just read his bio. ;)
 
scooby_dooby said:
"but if you really break it down and think about it... what is it REALLY saying?? It's saying that a LOT of really talented developers and artists are currently working on PS3!"

lol, that's one of my favourite lines, talk about rose-coloured glassed.

when you break it down what it really says is: Sony is trying to give the impression their system is capable of these amazing graphics, yet they are still relying on pre-rendered footage and refuse to show actual games running on actual hardware.

I don't know how you twist that into "Well this shows the best dev's in the world are working on PS3", how does the presence of a bunch of CGI indicate that at all? Hell, MS could've used Team Ninja's CGI DOA4 ending for the Ninja Gaiden character, it's amazing and would've blown everyone away, they just chose not too...the presence of CGI means nothing, TT's thought process is a little strange...


Actually what he's saying is people are going to work on the console that will sell most. That is pretty much simple logic an in this case it is obviousy the PS3. Which in turn means more talented developers are working with Sony right now. So yes MORE of the best devs in the world are working with Sony then MS. Plain and simple. Everyone knows a great develper can make a great game on either console but it comes down to making the most $$$.
 
Ben-Nice said:
Actually what he's saying is people are going to work on the console that will sell most. That is pretty much simple logic an in this case it is obviousy the PS3. Which in turn means more talented developers are working with Sony right now. So yes MORE of the best devs in the world are working with Sony then MS. Plain and simple. Everyone knows a great develper can make a great game on either console but it comes down to making the most $$$.
So what does that have to do with CGI?

he's saying that the presence of nice CGI is somehow proof of more dev support. It's such a stretch in logic it's not even funny...how do you make the jump from CGI demos > more dev support. It's stupid.

About the argument of publisher support, I think that logic is totally flawed, as by any expectations x360 will have more sales in 2006, and will have the installed lead for 2007. There's no way PS3 will be able to close an 8million console gap in one year, especially being very supply limited.

So any publisher releasing a game in 2006 or 2007, will see that the console that will sell the most is the xbox 360.

I could understand publishers, aiming for 2008 or 2009 to bet on the PS3, it's te safe bet, but if you want to maximise sales in 2006 or 2007, then xbox 360 is the platform of choice.
 
scooby_dooby said:
Maybe now, but in 3 years they won't.

I agree it was stupid for launch, it was not stupid in the long term, because they have a console that will have an equal level of GFX to the PS3, x-platform games will be nearly indistinguishable, and it will be $100 cheaper or more. That's a major recipe for success.

Price does not necessarily mean success, and can often hurt it if executed poorly. It depends on how you look at it.

A $400 price point including a harddrive allows for continually higher profits if they keep the price drops consistant (in line with what they'd do with a 300 product, anyways -- 50 dollar drops every year or so). Assuming that the HDD + extra junk actually only adds around 35 (maybe 40 at most) dollars compared to the core system (which is probably pretty accurate, the controller being replaced with a wireless won't add too much, and HDD is probably around $25)...

Now we have a 300 dollar system and a 400 dollar system and the 400 dollar system only costs them around 35 (40) more to get out, it makes little sense to support the 300 pack. The 400 pack will much more reasonably accept price cuts because it starts out at a higher price. 1. 400 ->2. 350 ->3. 300 ->4. 250 ->5. 200 -- likely final price for this next gen; the 300 pack costs only ~40 less currently, but now can't feasibly hit as many price drops (and losing those sales spikes),1. 300->2. 250->3. 200->4. 180? At every stage the core system is likely to be losing (or not gaining) a greater amount compared to the HDD pack -- it doesn't have as long of legs when it comes to price cuts... initial pricing doesn't matter so much; for the first year its the mostly hardcore people that'll spend the 400 on it and be happy. It's the last few years that matter, and often the excitement of a price cut is more important than the actual price (watch the PSP versus DS in the coming year or two and how price cuts affect PSP sales while DS can't take much advantage of that) -- value perception holds quite a bit of weight.

It's a double edged sword; I can see some benefits of the tardpack (I'll agree with you there), but I think they'd have been better off with sticking to a single pack (maybe not though, who knows? -- it's hard to say, I'm just throwin stuff out there at this point... maybe my "extremely stupid" was a bit harsh).
 
scooby_dooby said:
So what does that have to do with CGI?

he's saying that the presence of nice CGI is somehow proof of more dev support. It's such a stretch in logic it's not even funny...how do you make the jump from CGI demos > more dev support. It's stupid.

About the argument of publisher support, I think that logic is totally flawed, as by any expectations x360 will have more sales in 2006, and will have the installed lead for 2007. There's no way PS3 will be able to close an 8million console gap in one year, especially being very supply limited.

So any publisher releasing a game in 2006 or 2007, will see that the console that will sell the most is the xbox 360.

I could understand publishers, aiming for 2008 or 2009 to bet on the PS3, it's te safe bet, but if you want to maximise sales in 2006 or 2007, then xbox 360 is the platform of choice.


Kind of hard too sell a console you can't even produce and were do you get the 8 million consoles sold by the end of next year??? That's right. Your making those numbers up. Anyway. Regardless. Yeah maybe his logic on CGI thing is wrong but the bottom line is they have more talented people working on Sony games right now than MS and that's all that really matters to the people that count. The consumer.
 
Ben-Nice said:
Regardless. Yeah maybe his logic on CGI thing is wrong but the bottom line is they have more talented people working on Sony games right now than MS and that's all that really matters to the people that count. The consumer.

That comes off as being rather elitist. There are many factors involved in deciding where to place resources. Following Tommy's simple logic why bother developing for Xbox 360 at all?
 
nelg said:
That comes off as being rather elitist. There are many factors involved in deciding where to place resources. Following Tommy's simple logic why bother developing for Xbox 360 at all?

This is his quote. Personally I think it is pretty accurate and he said they wouldn't abandon the 360 either. And why develope on the XBOX 360 as all? To make money of course especially if you are doing multiplatform like that cash cow EA.


Better and more talented teams working on the system and the 1st gen 360 titles were rushed to market.

The reason they are getting the more talented teams?? Because everyone from within the industry is well aware about how serious Sony is in regards to remaining number one.... and what their plans are for keeping it that way. Ask ANY developer right now who they think will sell more units of hardware... Again... let me state that Blu-Ray and name recognition will help this cause.

This doesn't mean that people are going to abandon the 360. Quite the contrary! It's GREAT for publishers and developers to have muliple systems out there... we want to see them both be successful!

It's just pretty clear to the people who have been around that Sony will still remain number one... so of course (if your a publisher) you're going to put your best teams on that machine first.
 
scooby_dooby said:
Maybe now, but in 3 years they won't.

I agree it was stupid for launch, it was not stupid in the long term, because they have a console that will have an equal level of GFX to the PS3, x-platform games will be nearly indistinguishable, and it will be $100 cheaper or more. That's a major recipe for success.
Well, part of his point was, because of the Core system, now developers have a common denominator system to work with. Much like multi platform games this gen being built with the PS2 in mind...

Tommy Tallarico said:
Did anyone actually think that was a good idea?? c'mon... seriously!! I think Microsoft failed miserably in that department. They thought that people would jump on the CORE system and no one did. Now the developers are stuck with creating content for the least common denominator for the next 5 years. Whoopsie!

I don't know how this will affect content creation (if ever), but I'm just pointing out a part of his arguement that you might've overlooked.
 
scooby_dooby said:
About the argument of publisher support, I think that logic is totally flawed, as by any expectations x360 will have more sales in 2006, and will have the installed lead for 2007. There's no way PS3 will be able to close an 8million console gap in one year, especially being very supply limited.

Just one question, from where do you get 8 million consoles sold? I´m puzzled, since NA´s strongest season of the year is gone, and MS only managed to sell not even half a million consoles in that region. Assuming 300k on average 360´s sold per month in NA, and half of that in Europe, and around 200k for the entire year in Japan:

350k*12+150k*12+200k

4.2 million in NA
1.8 million in Europe
0.2 in Japan

I´d say 6.2 million units would be a very fair estimate for total 2006 X360´s sales

Now, from this, I´m very confident Sony can repeat PS2´s launch, basically selling one million units in a couple of days in Japan. Who knows how the rest of the year would go, but two million units in total by the time PS3 launches in NA, I´m assuming October, would be very reasonable. Europe, again, going by PS2´s timeline would see the console as well this year. I´m pretty sure Sony can sell at least one million units to each territory, if not two, by the time the holyday season is done.

So, making some quick estimations:

2 million in Japan
1.5 million in US
1.5 million in Europe

So, around 5 million units would be my very quick estimation of PS3´s 2006 sales.

In any case, by the time 2006 is gone, I´d expect X360´s lead to be of around 2 or maximum 3 million consoles. By mid 2007 I´m fully expecting to see PS3 comfortably in the lead.
 
8 million was just an example, point is PS3 won't be able top make up the lead in 2007, and I challenge you to find me ONE analyst who has predicted that they will.

It's easy to throw #'s around for PS3, but teh fact is they will be extremely supply limited, PS2 only sold 500k in the US in the first 2 weeks of it's launch, i due to supply issues. It's doubtful we will even see a european launch in 2006, and it remains to be seen how many units Sony can produce in japan, PS3 has many potential bottlenecks, especially the BR drives.

Most analysts are guessing at 1million-2million sold for PS3 for all of 2006 meanwhile the xbox360 will be in like 40 countries around the world, with a huge line-up of games, and absolutely no supply issues. They will completely outsell PS3 next x-mas season across the globe, simply because sony will not have the supply.

Again, find me one professional analyst who agress with you, and I'll give this argument a little more weight, because as of now EVERYONE is expecting 360 to have the lead through 2007 minimum.
 
scooby_dooby said:
Again, find me one professional analyst who agress with you, and I'll give this argument a little more weight, because as of now EVERYONE is expecting 360 to have the lead through 2007 minimum.

Who is everyone? And it might be helpful if you provided some analyst comments to support your opinion as well.
 
bRoNx said:
Well, part of his point was, because of the Core system, now developers have a common denominator system to work with. Much like multi platform games this gen being built with the PS2 in mind...

I don't know how this will affect content creation (if ever), but I'm just pointing out a part of his arguement that you might've overlooked.

I didn't overlook it, but from MS's point of view, it's a small price to pay for being able to undercut the PS3's pricepoint for the next however many years...which he totally seems oblivious too.
 
trinibwoy said:
Who is everyone? And it might be helpful if you provided some analyst comments to support your opinion as well.

There have been plenty of threads and news articles about the various analysts, anyone who's following teh subject knows the current predictions. I'm not really into looking up the links to stuff that should basicallybe common knowledge around here...
 
Status
Not open for further replies.
Back
Top