Powderkeg said:
Where should I start?
Let's start with the idea that an American nuclear weapons facility in Alaska could be captured and held hostage by a small armed band of thugs.
And of course there are two extremely high level people that just happen to be at this remote facility in the wilderness, because we all know how often corporate CEO's and heads of military departments like to hang out in remote Alaskan manufacturing plants.
Then, rather than bombing the facility and invaders into oblivion, the US sends in a lone goof to rescue the world. Not a special-ops team, but one lone guy who apparently specializes in hiding in cardboard boxes.
Fortunately for him every security camera in the place pans left and right, leaving big blind spots for him to run through unseen, because we all know government weapons facilities never used fixed cameras.
The whole premise of the game is B-Movie material.
Everything you mentioned (save the cameras, which are a gameplay element) is covered in the story.
The Alaskan nuclear facility was captured by an entire coup de gra, an entire division of the military defected, plus they had Russian support. (not to mention the 6 head guys had super powers or something)
The two CEOs were there because they wanted to witness the test launch and seal a deal with the US government that would save their companies from bankruptcy.
The lone goof that was sent in was sent in was infected with a virus targetted to kill everyone at the facility, thus with the way diseases spread, mass extermination of everyone involved without destroyed the multi trillion dollar facility and its research. Plus, the lone goof had previously done stuff like this before on his own, though the game says he was expected to die and just spread the disease. Anyhow, at the end, the US did decide to bomb the facility into oblivion anyway.
Metal Gear Solid's premise may not have been an oscar winner, but the story telling was definetely above the standard action flick, and contained far more story. Metal Gear Solid 2 was defintely crap though, way too convoluted story (everything we've said is false, THIS is really what's going on! no, THISSSS!) that really bogged down the game because the cinematics interupted the gameplay too much, and generally weren't that good either. The premise of MGS2 was even more way out there than MGS, including the several false premises the game feeds you.
It would classify as such since their "battalion" didn't comprise of 300-1000 soldiers plus equipment including transportation and food/medical supplies.
They did have food and medical supplies. They also had transportation including trucks and tanks.
And we'll convenietly ignore the fact that they managed to invade the US with such a force completely unchallenged, because 1,000 troops plus weapons, food, equipment, transportation, etc... Is so easy to sneak into US borders. Especially in Alaska where the only country in range to launch an invasion from is Russia, which certainly wouldn't allow foreign militaries to operate in their territory.
Did you play the game? The troops were stationed there on guard duty because the material at the facility was so sensitive and they didn't want this to happen.
And we are of course ignoring the fact that due to Cold War security concerns the US would NEVER place a nuclear weapons manufacturing facility within range of Soviet Union transport planes and ships, specifically because they wanted to protect such sensitive sites from the possibility of invasion. That's why nukes are made in Colorado and tested in Nevada and New Mexico, not Alaska.
It wasn't a nuke facility though, though for some reason it did store an awful lot of nukes. It was a facility to produce a new form of tank that could launch nukes undetected, though they definetely had way more nukes on hand than needed. Oh wait, they were just disposed nukes.