Games as they are can never be as good narratively as movies.
Concentrating on a narrative while playing a game is something not many people can, or are willing to do.
Nor are they willing, or able to fill in the long stretches between narrative interludes with their own memory and imagination to keep up the story.
Patches of story and narrative here and there, by form of cutscenes and npc babblings just either allow for a short break in gameplay and enjoy some pretty visuals, or direct the player to the next objective.
Edit: It's funny, but when I think of games with good stories, ICO and SoTC come to my mind
Both games where there is very little narrative and just few cutscenes, and actually a very basic story.
I guess it's because of the strong athmosphere and that they remain in your mind as a good book does after youve stopped reading it, so you kinda unconsciously evolve the world and story inside your head.
Concentrating on a narrative while playing a game is something not many people can, or are willing to do.
Nor are they willing, or able to fill in the long stretches between narrative interludes with their own memory and imagination to keep up the story.
Patches of story and narrative here and there, by form of cutscenes and npc babblings just either allow for a short break in gameplay and enjoy some pretty visuals, or direct the player to the next objective.
Edit: It's funny, but when I think of games with good stories, ICO and SoTC come to my mind
Both games where there is very little narrative and just few cutscenes, and actually a very basic story.
I guess it's because of the strong athmosphere and that they remain in your mind as a good book does after youve stopped reading it, so you kinda unconsciously evolve the world and story inside your head.
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