Forza Horizon 5 [XO, XBSX|S, PC, XGP]

Discussion in 'Console Gaming' started by Shortbread, Jun 13, 2021.

  1. RobertR1

    RobertR1 Pro
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    Good question. I actually don't have a good example but trees/vegetation has always been an immersion breaking aspect of games for me. So maybe I'm just biased towards it. Maybe I'll load up Cyperpunk 2077 as I recall some of it being decent when maxed out on PC.
     
  2. orangpelupa

    orangpelupa Elite Bug Hunter
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    Trees also can't really be 3d scanned easily. With other stuff like rocks, it can be easily 3d scanned and result in a high quality model and texture with relatively minimal manual touch.
     
  3. AzBat

    AzBat Agent of the Bat
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    Map...

    [​IMG]



    Tommy McClain
     
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  4. AzBat

    AzBat Agent of the Bat
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    More info in today's live stream...



    or TLDW...

    https://www.windowscentral.com/forza-horizon-5-lets-go-5-stream

    Tommy McClain
     
  5. snc

    snc
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    2020 Toyota Supra GR was hotly anticipated ? By who, Toyota comercial department? ;d
     
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  6. Pete

    Pete Moderate Nuisance
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    At least I learned that all the fake air scoops, vents, etc. in the Supra were placed for modders' future use, saving them some bodywork. Nice idea, if that's the reasoning behind it.
     
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  7. RobertR1

    RobertR1 Pro
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    This is very impressive. No pop in at all. LoD is very relaxed so you get a ton of distance clarity. Only two things I noticed was shimmering on the poles before he enters the sandstorm and the antenna on the Porsche glitching out at times and losing its shape
     
  8. techuse

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    MSAA coverage issues. TAA is sorely missed, especially with all the vegetation. Transparency supersampling is expensive. The performance they saved by axing MSAA could go to more useful areas. MSAA really needs to die off completely for non VR.
     
  9. Seanspeed

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    Definitely still pop-in for shrubs and whatnot, but it's distant and subtle enough to be extremely forgivable.
     
  10. higherARC

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    Just the best graphics I’ve seen yet the geometry, textures, tessellation on ground every where and lighting and so much more are incredible
     
  11. pjbliverpool

    pjbliverpool B3D Scallywag
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    Yup, that's damn impressive!
     
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  12. zed

    zed
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  13. orangpelupa

    orangpelupa Elite Bug Hunter
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    Can't wait to try to play this on Vega 6 on the lowest quality. Would be a pleasant surprise if it still looks better than fh4 but with similar performance.
     
  14. snc

    snc
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    just bought xsx to play this, hope will not regret when I see how perf mode looks ;d
     
  15. mr magoo

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    ONE OF US, ONE OF US!!!!
     
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  16. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    No Gaming PC?
     
  17. snc

    snc
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    macbook user ;d tough in past pc gamer for many years
     
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  18. SmooTh

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  19. dorf

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    The blog post reads to me like even on PC, ray traced visual effects are not available during actual gameplay but are instead limited to the car exploration mode. Bummer if so.
     
  20. Jay

    Jay
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    Have to admit, I didn't even consider it may be available during gameplay.
    Now you mentioned it, makes me think yea could've done it.

    Motorsport is the full engine rework. This one is just slightly upgraded.
    Maybe want to give consistent visuals across platforms and gpu's. Maybe only RTX would've been able to run RT during gameplay in this engine.
     
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