(((interference)))
Veteran
They could just have better LOD management/creation. The replays are a moot point to some extent, being limited to 30fps and all, but the worst case scenarios are the start of the race and far-angle camera view in-game. Even then, fitting 16 vehicles such that each take up significant amounts of screen is a rather difficult thing to do. So it'd have to come down to smarter use and displaying of polys rather than necessarily pushing significantly more. I mean, just to take an extreme example, if you're in last place and the 15 cars are lined up down the road, the car in first place doesn't really need a whole lot of polys. And who knows, maybe they have a better occlusion culling scheme for the cars themselves (cars blocking cars).
The bigger concern I would think would be RAM.
You would think that they would have cars as occluders by now - the benefits would be pretty huge for a racing game - does GT5 do this?
RAM is an issue, but if GT5 can fit 16 cars in memory along with a 1080plite 2xMSAA framebuffer, keeping in mind the memory advantage the 360 has Forza should have no problem doing the same at 720p 2xMSAA
Contrast/saturation touch ups in photoshop on a single image may not be translated into video rendering because that requires changing entire lighting equation.
In 3D video rendering a lighting system has to work across a range of situations. The specific contrast/saturation choices you made for this particular image may not work for another image. In fact, you can try this experiment.
1. Record all changes (steps, variables and parameters) you made to this image.
2. Publish what exact steps you made.
3. Select 3 other images from Forza 3 with different setting (location, lighting, objects, etc)
4. Apply the changes to those images using exact same steps, variables and parameters.
5. Publish before and after for all images for us to see.
Yes, I realise this - my point was that the biggest problem with the game's graphics was not model detail, surface reflections etc. but the lighting scheme.