L. Scofield
Veteran
Gotta love the IBL
Does anybody know a HD link to the video? The only one I could find on youtube was 360p and the one in the OP was taken down by yt police.
While 16 cars is great, I hope it's not at the expense of frame rate and tearing.
Forza 3 had half the amount of cars though. That's why some are a little skeptical because they even promised improved visuals.I dont think they will even let the game drop below the 59 fps.
Atleast forza 3 was fixed 60 fps from what i remember from the tech analyses digital foundry did.
Forza 3 had half the amount of cars though. That's why some are a little skeptical because they even promised improved visuals.
If they can maintain the performance and make it like F3 with 16 cars and improved visuals, that's a pretty big improvement.
The biggest problem with Turn 10 is their art direction tends to a more unrealistic look with their colour and lighting choices.
Yea, simple contrast/saturation touch ups in Photoshop show how much better the game would look with a more realistic art style.Yeah I wasn't crazy about the look of F3 with respect to color and lighting, hopefully they improve that.
Well, the 360 can theoretically handle more geometry than the PS3 so it shouldn't be too much of a problem if GT5 can handle 16 cars at higher resolutions.
The biggest problem with Turn 10 is their art direction tends to a more unrealistic look with their colour and lighting choices.
I do wonder how Kinect support will impact the game though, since it has a 10% system resources overhead, we'd definitely get a better looking game if they didn't enable Kinect - the fanbase won't be happy about that.
Yup C2 and NFS:HP use IBL.
GT5 obviously.Then , every game using environement lightprobes/SH to light dynamic objects.That's a LOT of games really.And add Killzone 2&3 to that too. Wonder what other game uses that?
Well, the 360 can theoretically handle more geometry than the PS3 so it shouldn't be too much of a problem if GT5 can handle 16 cars at higher resolutions.
GT5 obviously.Then , every game using environement lightprobes/SH to light dynamic objects.That's a LOT of games really.
Edit: It's hard to believe FM3 didn't actually used IBL ,btw
Theoretically, are you talking about the GPUs only or the entire systems?
That's actually very true. It even helps with posted links, like you know if a pic/video link will either show a game in a good light or bad light without even looking at it just based on the person that posts the link. I wouldn't ban these people, they are a great optimization to thread reading and they save me many milliseconds per thread because of the post culling they provide.
I want windshield !
Is it hard to do ?