Any idea when Move support will be enabled?
I care!
Btw... You have to buy it again, or if you got it on PS3 already then you also got it on PS4?
I would guess, based on how Sony have been doing things, you would have a small upgrade fee to pay.
Either way it's a definite purchase for me, flower is a family favourite!
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Well I would hope, and I actually assumed, that this will be a new Flower made for PS4. With all that entails (imagine next gen grass!). If it's just a port then no thanks!
As far as I can tell it's just a port, running 1080p@60. It's been handled by ThatGameCompany so there is a good chance they may well extend it for the PS4 which would be amazing, but I'm not getting my hopes up!
What would be good would be the VR version of flower!!
The Journey team must've known about the PS4, I wouldn't be surprised if there was a version already done. In fact, anything released in the last 16 months wouldn't surprise me if it came out with a PS4 version.
Wikipedia lists Journey as using PhyreEngine but there's no citation.ThatGameCompany used the Phyre Engine (http://www.thatgamecompany.com/forum/viewtopic.php?t=906) for flower, so they might have done that for Journey also.
So if the Phyre Engine is extended to support PS4 (flower is coming, so not an unreasonable assumtion), I think we can expect to see Journey to.
Phyre Engine is supported on PS4, so you may well be right there. Phyre Engine games may be instantly portable with a simple load of the project and rebuild depending on how high level they are.ThatGameCompany used the Phyre Engine (http://www.thatgamecompany.com/forum/viewtopic.php?t=906) for flower, so they might have done that for Journey also.
So if the Phyre Engine is extended to support PS4 (flower is coming, so not an unreasonable assumtion), I think we can expect to see Journey to.
I did enjoy Flower quite a lot, but I don't really see the need for an upgraded version of the game just for the sake of 1080p/60... I'll have to see what else they've improved before I double-dip.