Any game with flowers should have bees, by default. Bees make honey, hence there should also be bears.
I'm sure I'm giving deepbrown some good material with regards to design choices.
Any game with flowers should have bees, by default. Bees make honey, hence there should also be bears.
Well I covered some of that, didn't I?
* The game was delayed once (or twice ?). What took them so long ? The refinement of the idea, the tuning of the controls or the technical implementation ?
Q: Do you have any interest in creating big budget blockbuster games?
Jenova Chen: We don't. If you have a blockbuster, it means you have a lot of pressure on profits. If you're creating a new experience, that automatically equals risk. When you have USD 30 million or USD 100 million invested in your project, you can't afford any risk. If you make a mistake then hundreds of people will lose their jobs. The priority of that kind of production is to make sure the project is safe rather than to say we want to do everything differently.
If Incognito maps the Flower controls to Warhawk, I might be able to play it.
The control scheme is very similar to Lair's but better because it uses the right thumb stick to fine-tune the speed. In Lair, right thumb stick controls the rider's view which is seldom used, and you have to flap the dragon's wings (X) constantly to build speed.
You can kinda see the wind in Flower. I usually watch the tip of the grass movement to control the wind (The player is some distance behind the wind). It works rather well until it becomes too fast for me to handle.
Right now, I can't pilot Warhawk at all. It's too confusing for me.
The Welcome Back trophy is so easy to get, just set the system date a week ahead:smile:
My first four flowers seemed to fully bloom,but my fifth one only perked up a little. What gives?
...Right now, I can't pilot Warhawk at all. It's too confusing for me.