new 360 preview
After witnessing more than a few spectacular crashes during our demo, we can vouch for the fact that they sustain damage that's at least as realistic as anything that we've seen previously. Damage in DIRT will invariably have an adverse effect on your vehicle's handling, and if you crash once too often or manage to wrap your car around a tree (yes, that will be possible), your race may end prematurely. We're told that even the detailed car interiors will deteriorate quite noticeably after collisions, but we didn't get to see any busted speedometers for ourselves on this occasion....we were still afforded plenty of opportunities to witness the vehicle damage model in full effect (light scratches and mud buildup at first, smashed glass and crumpled bodywork later) and to notice how significant a role environment objects played on occasion. Every object in DIRT's environments has its own physics, and if you ever find the time to take in the scenery (perhaps during a slow-motion replay), you'll notice that flags, foliage, and even exhaust smoke react to simulated wind systems. But how your vehicle will react to collisions with different objects is more relevant to gameplay. We can report that even small, seemingly innocuous rocks and half-buried tires can prove devastating if you hit them at the wrong speed and in the wrong vehicle. However, flimsier items, such as advertising boards, young trees, and road signs, will generally come off worse if you decide to hit them....
The work-in-progress version of DIRT that we saw showed off the graphical prowess of Codemasters' new Neon engine to great effect, with huge draw distances and impressive lighting effects being among the most memorable of its features. The highly detailed car models were also very impressive, although the only time we were ever really able to fully appreciate them was when we were treated to slow-motion replays. We rarely noticed any drops in the frame rate during the demo and were assured that the finished game will be locked at 50 frames per second. And, for those of you who prefer not to drive using an analog stick or a directional pad, we're told that force-feedback steering wheels will be supported. We look forward to bringing you more information on DIRT as soon as it becomes available.