Final Fantasy XV [XO, PS4, PC]

Personally I think it does some things very, very well. The hair on some characters (Noctis and Luna) is insane for real time rendering, in-game models too! Heck, the models are just amazing period.
Lighting is also very nice as well as the time of day change.
It does run like a dog half the time though.

Regular PS4 or Pro? If Pro, are you running on enhanced performance or enhanced quality?

Digital Foundry says it's a problem related to frame pacing (which the Xbone doesn't have), so this should be a solvable issue with a future update.
 
Personally I think it does some things very, very well. The hair on some characters (Noctis and Luna) is insane for real time rendering, in-game models too! Heck, the models are just amazing period.
Lighting is also very nice as well as the time of day change.
It does run like a dog half the time though.

Umm, the scene with luna, almost all of them are pre rendered. Heck the impressive scene where she was escorted from sitting to standing to walking by the armored guards that were shown as real-time render far before release, actually become pre rendered in the final game.

The easiest way to see a scene is prerendered is by looking for compression artefacts. Or when the scene jumps around too quickly from one location to another.
 
Graphically, the game is average in my opinion. Especially after this hype around the Luminous Engine. Compare this with other open world games like Horizon: Zero Dawn, The Division, Watch Dogs 2, AC Unity and AC Syndicate.

They should rather have taken the much better Unreal Engine 4 instead. So much money consumed t develop the engine and the result looks like this.....

In general, I consider many costum engines not competitive to CRYENGINE or Unreal Engine 4. Deus Ex, Hitman, Dishonored 2, FALLOUT 4, FFXV and Mafia III should have put one of the two instead of a costum engine. I am not impressed by the Foxengine either, but it ran out very well in comparison to the ones mentioned above

Hindsight is nice, but there was no Unreal Engine 4 or modern CryEngine at the time development started 10 years ago. Even if development really kicked in 4 years ago they certainly did have a lot of baggage already. Starting on a new engine from scratch would probably delay the release. I'm still quite happy playing it and to me its the best open world game I've played (given that I don't usually like open world games).
 
Hindsight is nice, but there was no Unreal Engine 4 or modern CryEngine at the time development started 10 years ago. Even if development really kicked in 4 years ago they certainly did have a lot of baggage already. Starting on a new engine from scratch would probably delay the release. I'm still quite happy playing it and to me its the best open world game I've played (given that I don't usually like open world games).

But they do have cut lots of stuff earlier than the last 2 years tho.

I think I need to make a YouTube video of ffxv cut content. Should bring a nice extra income :D
 
Umm, the scene with luna, almost all of them are pre rendered. Heck the impressive scene where she was escorted from sitting to standing to walking by the armored guards that were shown as real-time render far before release, actually become pre rendered in the final game.

The easiest way to see a scene is prerendered is by looking for compression artefacts. Or when the scene jumps around too quickly from one location to another.
I thought all cutscenes (except the obvious CGI ones) were just running with very high LOD of the same characters? At this point, not a huge deal.
 
Regular PS4 or Pro? If Pro, are you running on enhanced performance or enhanced quality?

Digital Foundry says it's a problem related to frame pacing (which the Xbone doesn't have), so this should be a solvable issue with a future update.
Vanilla PS4. Framerate a bit all over the place indeed. And the crashes I already mentioned. I almost threw my controller at my TV yesterday - which actually would have given me a great reason to buy a new 4K HDR TV and a Pro to go with it!
 
Vanilla PS4. Framerate a bit all over the place indeed. And the crashes I already mentioned. I almost threw my controller at my TV yesterday - which actually would have given me a great reason to buy a new 4K HDR TV and a Pro to go with it!

15 Hours in, no crashes yet. Although I'm still around Duscae area. Only thing out of normal was a serious FPS slowdown on combat on the meteor entrance. However, it was helpful since it allowed me more time to react lol.

EDIT - At this moment I should mention I played FFXII emulated on PC (didn't have a Playstation so just grabbed from a friend.. hope that is OK to mention and not considered piracy?) with horrible framerate! Average of 30, with boss battles at 1-2 FPS. I still beat the game though, so my tolerance level to FPS might be very high to judge how FFXV runs lol.
 
Vanilla PS4. Framerate a bit all over the place indeed. And the crashes I already mentioned. I almost threw my controller at my TV yesterday - which actually would have given me a great reason to buy a new 4K HDR TV and a Pro to go with it!

Yeeeesss... YEEESS!! Give in to your anger! Anger is power!
(And get that Pro + 4K HDR TV. Don't break your TV though, just sell it or give it to the poor, man.)
 
you guys are quick with the playing, I'm still in the first chapter ... should finnish the game around March :D
Yeah I really did go through it like an avalanche. I think i'm around 65h in, after only 7 days of playing. That's a good average. I swear I do have a job. And I sleep.
 
So last night I had another one of those instances where FFXV impressed me much more than it should.

I tried starting the huge mountain monster hunt (lvl 99) and the mission starts with the mountain itself waking up, far far away in the background. I literally just rode my chocobo there like it was nothing, until the humongous monster (think summon large) was right in front of me.

Now that's impressive. Not only to be able to display scale in that way, but doing so without a hiccup. Brilliant. Shame the battle itself is a bit boring.
 
@London-boy the compression artefacts gave it away


Stuff from public materials. Video, pictures, quotes

Are you sure? I think the cut-scenes (minus the select few obvious ones) all look decidedly real-time to me. No idea where you're seeing compression artifacts either. You can also see your clothing choices and Regalia decals reflected in them. Even the huge crowd-scene in chapter 8 or 9 was definitely 100% real-time.
 
I'm only up to Chap 2 Hammerhead area, so far the cutscenes look really great but other than those it's not wowing me as much as The Witcher 3 or Batman AK. Forget Horizon ZD, that game murders XV graphically at this point. I do think the engine has excellent lighting and showcases great character models but the streaming system while seamless, does not stream nearly as much high res textures, foliage and geometry as other engines do. Maybe Horizon ZD has spoiled me too much :) but I just think what's been shown so far is kinda underwhelming, maybe the later levels would impress me much more and I hope they do.
 
I'm only up to Chap 2 Hammerhead area, so far the cutscenes look really great but other than those it's not wowing me as much as The Witcher 3 or Batman AK. Forget Horizon ZD, that game murders XV graphically at this point. I do think the engine has excellent lighting and showcases great character models but the streaming system while seamless, does not stream nearly as much high res textures, foliage and geometry as other engines do. Maybe Horizon ZD has spoiled me too much :) but I just think what's been shown so far is kinda underwhelming, maybe the later levels would impress me much more and I hope they do.

Have you reached Duscae area already? Hammerhead didn't impress me much, but Duscae is gorgeously made in my opinion. I frequently stop in awe in several spots while questing just to take my own screens hots.
 
Are you sure? I think the cut-scenes (minus the select few obvious ones) all look decidedly real-time to me. No idea where you're seeing compression artifacts either. You can also see your clothing choices and Regalia decals reflected in them. Even the huge crowd-scene in chapter 8 or 9 was definitely 100% real-time.

the scene before the crowd, where luna is escorted from sitting, is pre rendered. i took a bunch of screenshot, ill try to remoteplay to my PS4 without wifi router, hopefully i can
 
Have you reached Duscae area already? Hammerhead didn't impress me much, but Duscae is gorgeously made in my opinion. I frequently stop in awe in several spots while questing just to take my own screens hots.
Not yet, I do expect Duscae to look much better since the demo I tried earlier in the year looked good even at 900p on the OG PS4. We'll see:).
 
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