Final Fantasy XV [XO, PS4, PC]

oh my god chapter 13. who designed that? who greenlit that? what the hell...

not only its a super lazy design, it also have so many bugs.

LAZY LAZY DEVELOPER!

(or they got too little time allocated to them, then : poor developer)
 
Ten years...i'm a bit disappointed by the game to be honest, it's not really good looking, lots of missing details, or things that cry last gen, or last last gen.
It's not bad, but feels unpolished and unfinished.
 
Ten years...i'm a bit disappointed by the game to be honest, it's not really good looking, lots of missing details, or things that cry last gen, or last last gen.
It's not bad, but feels unpolished and unfinished.

Final Destiny Fantasy

- both has been in development for ages
- both final version was rushed
- both have lots of stuff thrown away and reworked
- both have lots of story got cut from the game itself
- both have its story rewritten
- both feels really good AND really dissapointing
- both feels like a beta
- both fell flat on the "open world sandbox" (invisible wall, unexplained blockades, unexplained incnsistent gameplay that break each others logic, etc)
 

I'll be waiting on this one, I've planned on playing it day 1 but it seems it's still a work in progress.

the FFXV we got was developed in around 3 years right? If we also include the late changes, probably only developed in 1-2 years.

Basically its Final Destiny Fantasy
 
my "review" of FFXV

+ Awesome music
+ Beautiful visual
+ Amazing jungle, desert, etc
+ Superb animals
+ Cool summons
+ Fun, engaging, adrenaline-inducing, AND brainy battle system

- Story that doesn't make any sense, especially the last few chapters
- Truly utterly lazy side quest design.
- Fake open-world
- many Important story points are not presented at all, you suddenly got the results tho. Results that feels out of nowhere.
- The last few chapters feels like it was made by different team or was made from previous story design that were scrapped. They chop it off, then edit it, and then tack it on the new story design.
- Chapter 13 is the pinnacle of lazy story and lazy game development
- Main characters that are bipolar. They always go gloomy in main story but BAM! after the cutscene, they go back to the usual "happy go lucky" demeanor.
- Side characters that never got developed. Story-wise and character-wise.
- Summons are too underused
- oh my god, so many things keeps popping in my head. so ill just click post reply.


EDIT:

to summarize, the game is fun and looks awesome. But it felt like it was made in rush, and lots of stuff were cut.

heck, the prologue script were release by SQEX only as PDF :/

basically, its Destiny.
 
Last edited:
Here's hoping I'll take more kindly to the latter half of the game than you guys. Right now I absolutely adore this game. I'm loving the characters, the combat, and especially the world. Very impressive considering this is the very first time the company dipped its feet into open-world game design. Unlike your usual Ubisoft playgrounds, the world of FFXV actually feels like a proper place. A place meticulously handcrafted down to the last piece of shrubbery. I love how simply sviveling the camera around is usually enough to get your bearings. I also applaud them for sticking to their own fiction by not letting me get off the road with the car. That's what the utterly adorable Chocobos are for.
 
Just wait until you get the flying car! Amazing.

I devoured this game. I'm level 77 and I keep going. Honestly, no game has EVER crashed on me as many times as this one (5 times in 5 days? plus all the times my partner's FFXV crashed), and for this reason alone Square should be utterly ashamed of themselves, after all this time.

Yet, I f'kin love this game.
 
I'm about 35 hours in and so far I've had no crashes yet. So at least in that regard I cannot really complain. Yet.
I think when it comes to crashes per day, No Man's Sky is still the undisputed champion. Five times in five days? - Oh pish posh! More like three times in ten minutes really.
 
Graphically, the game is average in my opinion. Especially after this hype around the Luminous Engine. Compare this with other open world games like Horizon: Zero Dawn, The Division, Watch Dogs 2, AC Unity and AC Syndicate.

They should rather have taken the much better Unreal Engine 4 instead. So much money consumed t develop the engine and the result looks like this.....

In general, I consider many costum engines not competitive to CRYENGINE or Unreal Engine 4. Deus Ex, Hitman, Dishonored 2, FALLOUT 4, FFXV and Mafia III should have put one of the two instead of a costum engine. I am not impressed by the Foxengine either, but it ran out very well in comparison to the ones mentioned above
 
Last edited:
I think the most important thing here is not that the engine might or might not be good. The insane thing is that after all the work that went to it, it looks like it will only ever be used for FFXV. Talk about crap investment.
 
Cannot really say too much about Horizon other than it looks stunning so far. But I do think FFXV looks way better than Watch Dogs2. AC Unity looks great for sure, but only as long as we're talking still images. As for whether the engine's gonna be lucrative or not: who's to say there won't be a XV-II and XV-III this time. There's certainly a ton of dlc planned already. As for Unreal Engine 4: The very few games which were developed using it at this point don't exactly paint a very rosy picture. Most of them are tiny-ass indie games which looks like crap for the most part. The few bigger ones like Street Fighter 5 and Tekken 7 look no more than decent either (technically speaking that is. I think SFV looks great, but that's really due to its art style.) Compared to what Rocksteady and NetherRealm studios accomplished with UE3, those results are kinda pathetic really. Gears 4 is the big exception here, but it's also a straight forward corridor shooter.

As far as open-world games go, FF XV looks pretty damn impressive to me. Seriously, how many open-world games manage a seamless transition from exploration to God of War 3 style boss encounter. Then there's all the little details, like the way the magic grenades affect the environment (one particular summon really takes this to a whole new level). In terms of animation the game's in a league of its own as well.
 
Last edited:
I think the most important thing here is not that the engine might or might not be good. The insane thing is that after all the work that went to it, it looks like it will only ever be used for FFXV. Talk about crap investment.

even KH3 was moved from Luminous/Crystal Engine to Unreal 4 haha
 
I still find the idea of single purpose engines rather appealing. Besides, as it's not my money that's being "wasted", why the hell should I care. And so far KH3 doesn't seem like it's gonna light the world on fire with its graphics either.
 
I still find the idea of single purpose engines rather appealing. Besides, as it's not my money that's being "wasted", why the hell should I care. And so far KH3 doesn't seem like it's gonna light the world on fire with its graphics either.

but its the company money being wasted, that could meas less budget flexibility for the game development itself.
 
I think the most important thing here is not that the engine might or might not be good. The insane thing is that after all the work that went to it, it looks like it will only ever be used for FFXV. Talk about crap investment.

This is true.

Cannot really say too much about Horizon other than it looks stunning so far. But I do think FFXV looks way better than Watch Dogs2. AC Unity looks great for sure, but only as long as we're talking still images. As for whether the engine's gonna be lucrative or not: who's to say there won't be a XV-II and XV-III this time. There's certainly a ton of dlc planned already. As for Unreal Engine 4: The very few games which were developed using it at this point don't exactly paint a very rosy picture. Most of them are tiny-ass indie games which looks like crap for the most part. The few bigger ones like Street Fighter 5 and Tekken 7 look no more than decent either (technically speaking that is. I think SFV looks great, but that's really due to its art style.) Compared to what Rocksteady and NetherRealm studios accomplished with UE3, those results are kinda pathetic really. Gears 4 is the big exception here, but it's also a straight forward corridor shooter.

As far as open-world games go, FF XV looks pretty damn impressive to me. Seriously, how many open-world games manage a seamless transition from exploration to God of War 3 style boss encounter. Then there's all the little details, like the way the magic grenades affect the environment (one particular summon really takes this to a whole new level). In terms of animation the game's in a league of its own as well.

From my point of view, it would have been better to take Unreal Engine 4 and invest more money into the content.

Watchdogs 2 has a very good engine which has relatively few graphical errors compared to other engines like Frostbite etc. The problem is the aliasing. I don't know why they have not developed a better TAA.

Give an Unreal Engine 4 game a huge budget and lots of time. The result should be very good since the technology of the Unreal Engine 4 is first class in many areas. Same goes for CRYENGINE. The games that using Unreal Engine 4 are mostly no big blockbuster games. Even if its not an AAA game, CRYENGINE has at least Kingdom Come.
Star Citizen is no longer areal CRYENGINE game. At the moment Star Citizen only shares 50% of the original CRYENGINE code. What is a huge change when you think that such complex engines have about several million lines of code.

Speaking about seamless transition, no one can beat this: http://i.imgur.com/UswAp31.mp4

Thousands of kilometers between planets with thousands of kilometers diameter are overcome in seconds.

 
Last edited:
Personally I think it does some things very, very well. The hair on some characters (Noctis and Luna) is insane for real time rendering, in-game models too! Heck, the models are just amazing period.
Lighting is also very nice as well as the time of day change.
It does run like a dog half the time though.
 
Back
Top