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found at - http://www.actiontrip.com/rei/comments_news.phtml?id=072308_6
Japanese publisher Square Enix announced that their project Final Fantasy XIII is in development not only for the PlayStation 3 and Xbox 360 (Europe and US only), but for the PC as well. This was confirmed during a press conference by Final Fantasy XIII Producer Yoshinori Kitase, who discussed the company's new development strategy with current projects.
They claim that their in-house technology makes multiplatform development a lot easier than before. Most of their upcoming games now use the new PC-based Crystal Tools development environment, which allows the devs to create cross-platform games.
"The content will be the same on all platforms," said Kitase. "However, we have yet to determine how many discs will be required for the 360 version. We'll have to consider the differences between formats. Currently the game is being built on PC, where it's actually functional. We're still focusing on making it work on PS3, so it's difficult to know how long the process of taking it to 360 will take."
Kitase continued: "Now that we're developing on a PC base, the pace is going a bit faster," Kitase said. "We haven't introduced new footage of the game, but we should be able to show something new in the near future." Hopefully during the TGS (in September)...
found at - http://www.actiontrip.com/rei/comments_news.phtml?id=072308_6
Japanese publisher Square Enix announced that their project Final Fantasy XIII is in development not only for the PlayStation 3 and Xbox 360 (Europe and US only), but for the PC as well. This was confirmed during a press conference by Final Fantasy XIII Producer Yoshinori Kitase, who discussed the company's new development strategy with current projects.
They claim that their in-house technology makes multiplatform development a lot easier than before. Most of their upcoming games now use the new PC-based Crystal Tools development environment, which allows the devs to create cross-platform games.
"The content will be the same on all platforms," said Kitase. "However, we have yet to determine how many discs will be required for the 360 version. We'll have to consider the differences between formats. Currently the game is being built on PC, where it's actually functional. We're still focusing on making it work on PS3, so it's difficult to know how long the process of taking it to 360 will take."
Kitase continued: "Now that we're developing on a PC base, the pace is going a bit faster," Kitase said. "We haven't introduced new footage of the game, but we should be able to show something new in the near future." Hopefully during the TGS (in September)...