So what do ya'll think? So far I think its fairly good. The demo on the OPSM disc really made me think twice about picking it up, but I've been surprised thus far.
Some thoughts:
-The lack of Nobou Umatseu really sticks out like a sore thumb. Easily the worst battle music of any FF game. I'm about 5 hours in and 1 in 5 BGM tracks is 'alright', with the rest plain sucking.
-The non-linear-yet-still-having-a-strong-story route seems to be working alright.. I still prefer a linear story, but this should atleast make a few people on this board shut up
-The dress/garment grid system is pretty neat actually, if confusing at first. I still prefer the sphere grid, but this isn't nearly as bad as say, the Junction system from VIII (shudder).
-The ATB system is alright, even if it does come off a little 'messy'. For some reason your PCs and the mobs are randomly tossed on the battle screen, instead of the typical FF 'my side, your side' battles. So you can have 1 enemy behind Yuna, another 6 inches from Rikku, and another across the screen from Paine (who rules btw). I don't really see the point of this, and it just makes things look confusing and disorganized, while making the animations seem worse than they really are. Oh, the combo system is pretty cool too.
-While still using the FF X engine, Squenix seems to have cleaned things up a bit. The texture aliasing is still there, but IMO not as bad as X's. Also, it seems the LOD system has sorted itself out, as (atleast to me) the high LOD models seem to be used more often than the low LODs that plauged FF X. It almost seems like the flicker filter has been tweaked some too, as everything has a soft blur to it.. not distractingly blurry, but decent enough to hide the hideous aliasing some Oh, and the lipsynching is totally off again btw :?
I doubt I'll enjoy it as much as X, but for a completely recycled game, it's surprisingly good. If you liked X, you'll like X-2, and if you hated X, you'll love X-2, as it seems to 'fix everything people hated about X' (read: non-linear gameplay)
Oh, and if you're one of those heterosexual types, you'll appreciate the skimpy outfits
edit: I actually Otaku-ed out and bought the deluxe hardcover Brady strategy guide + artbook (which I never, ever do). I'm actually really glad I did, as because of the totally non-linear gameplay, you really need to have a guide or FAQ in hand, otherwise you'll end up missing important story bits.
Some thoughts:
-The lack of Nobou Umatseu really sticks out like a sore thumb. Easily the worst battle music of any FF game. I'm about 5 hours in and 1 in 5 BGM tracks is 'alright', with the rest plain sucking.
-The non-linear-yet-still-having-a-strong-story route seems to be working alright.. I still prefer a linear story, but this should atleast make a few people on this board shut up
-The dress/garment grid system is pretty neat actually, if confusing at first. I still prefer the sphere grid, but this isn't nearly as bad as say, the Junction system from VIII (shudder).
-The ATB system is alright, even if it does come off a little 'messy'. For some reason your PCs and the mobs are randomly tossed on the battle screen, instead of the typical FF 'my side, your side' battles. So you can have 1 enemy behind Yuna, another 6 inches from Rikku, and another across the screen from Paine (who rules btw). I don't really see the point of this, and it just makes things look confusing and disorganized, while making the animations seem worse than they really are. Oh, the combo system is pretty cool too.
-While still using the FF X engine, Squenix seems to have cleaned things up a bit. The texture aliasing is still there, but IMO not as bad as X's. Also, it seems the LOD system has sorted itself out, as (atleast to me) the high LOD models seem to be used more often than the low LODs that plauged FF X. It almost seems like the flicker filter has been tweaked some too, as everything has a soft blur to it.. not distractingly blurry, but decent enough to hide the hideous aliasing some Oh, and the lipsynching is totally off again btw :?
I doubt I'll enjoy it as much as X, but for a completely recycled game, it's surprisingly good. If you liked X, you'll like X-2, and if you hated X, you'll love X-2, as it seems to 'fix everything people hated about X' (read: non-linear gameplay)
Oh, and if you're one of those heterosexual types, you'll appreciate the skimpy outfits
edit: I actually Otaku-ed out and bought the deluxe hardcover Brady strategy guide + artbook (which I never, ever do). I'm actually really glad I did, as because of the totally non-linear gameplay, you really need to have a guide or FAQ in hand, otherwise you'll end up missing important story bits.